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path: root/src/mesa/pipe/draw
AgeCommit message (Collapse)Author
2007-08-02Implement new draw_vertices() path for simple vertex array drawing, use it ↵Brian
for glClear.
2007-07-25Implement line stippling.Brian
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
2007-07-13Fix more polygon winding, culling confusion.Brian
If the determinant of the triangle is positive, its winding is CCW (right-handed coord system).
2007-07-13Fix for-loop in interp() so we don't go out of bounds.Brian
Improved comments for that loop. Added some sanity check assertions regarding vertex layout.
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-12front/back-face determination was wrongBrian
2007-07-12culling was invertedBrian
2007-07-12handle edge flags for GL_POLYGONsBrian
2007-07-12fix MIN/MAX mix-upBrian
2007-07-11remove unused hw_data_offsetBrian
2007-07-11Fix broken depth offset.Brian
The edge vectors were totally wrong. Need to multiply bias units by the min resolvable depth delta.
2007-07-10Fix line clipping bug. New comments.Brian
Need to use a new prim_header for the post-clipped line. Otherwise, we were changing the header passed to us from the vb code. That messed up the vertex pointers for the next line primitive.
2007-07-10clamp after offsetting, new commentsBrian
2007-07-10remove unneeded casts, added commentsBrian
2007-07-10comments, clean-upBrian
2007-07-10added commentsBrian
2007-07-10Fix front/back mix-up. added comments.Brian
2007-07-10Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.Brian
Note that attribute index has to be biased by two, since vertex->data[] starts after the header and clipcoord fields. See comments for details. Added a bunch of comments/docs.
2007-07-09Remove softpipe includesBrian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09New 'draw' module for handling the various stages of primitive drawing ↵Brian
(clipping, culling, etc).
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian