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path: root/src/mesa/pipe/draw
AgeCommit message (Expand)Author
2007-12-09Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.Brian
2007-12-09Get rid of "duplicate" formats.Brian
2007-11-23gallium: reorg tgsi directories.Michal Krol
2007-11-22New vertex buffer stage.José Fonseca
2007-11-22Fix compatibility issues between gcc and msvc.Michal
2007-11-21more simplification, clean-up in draw_set_vertex_info()Brian
2007-11-21Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().Brian
2007-11-21Simplify draw module's vertex_info.Brian
2007-11-16more convenient debug codeBrian
2007-11-16added a clip-bypass flag to rasterizer stateBrian
2007-11-09comments, assertionsBrian
2007-11-09minor simplifcation in vertex_fetch()Brian
2007-11-08Reorganize user-space vertex fields in draw_context into 'user' group.Brian
2007-11-08remove unneeded #includes, added assertion in draw_compute_vertex_size()Brian
2007-11-08Remove unneeded header, draw_prim.hBrian
2007-11-08Fix minor logic error in get_queued_prim() which caused flushing when there w...Brian
2007-11-08new commentsBrian
2007-11-08remove unneeded #includesBrian
2007-11-08comments, remove unneeded #includesBrian
2007-11-07Reset temporary vertices ids.José Fonseca
2007-11-07Use a consistent number to identify undefined vertices.José Fonseca
2007-11-02Add basic entry points for fragment shaders.Zack Rusin
2007-11-02Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin
2007-10-29Make gallium compile in win32.Michal Krol
2007-10-29Remove typedefs from enums.Zack Rusin
2007-10-29Refactor the LLVM code a bit.Zack Rusin
2007-10-27Fix SSE bug.michal
2007-10-27Respect use_sse flag.michal
2007-10-27Enable SSE2 for vertex shaders.michal
2007-10-27Add sse2_program to draw_vertex_shader.michal
2007-10-27Silence compiler warnings.michal
2007-10-25set vcache.referenced bit alwayskeithw
2007-10-24better debug outputBrian
2007-10-24Add copyright headers and do some cleanups.Zack Rusin
2007-10-24Cleanup some code.Zack Rusin
2007-10-24Align the load/stores. Reduce the amount of debugging output.Zack Rusin
2007-10-24Cleanup some of the debugging output codeZack Rusin
2007-10-24Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin
2007-10-24Draw first triangle. Start on the llvm builder.Zack Rusin
2007-10-24Cleanup some of the testing code. Implement first pass at actuallyZack Rusin
2007-10-24Execution engine is a singleton, for now keep it in the pipe.Zack Rusin
2007-10-24Generate the base shader.Zack Rusin
2007-10-24Implement the conversion and do the initial execution pass.Zack Rusin
2007-10-23Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian
2007-10-23added commentBrian
2007-10-23In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian
2007-10-23adjust coords in wide_line() to be conformantBrian
2007-10-22new flag to control psize (from vertex shader or fixed size)Brian
2007-10-22add support for sprite texcoord modesBrian
2007-10-22implement point sprite modeBrian