Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-20 | remove old/used code | Brian | |
2007-09-20 | remove #includes of tgsi_attribs.h | Brian | |
2007-09-20 | checkpoint: TGSI_ATTRIB_x tokens no longer used | Brian | |
2007-09-20 | Checkpoint: vertex attribute clean-up. | Brian | |
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress... | |||
2007-09-20 | remove unused lookup[] | Brian | |
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian | |
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested. | |||
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian | |
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done... | |||
2007-09-18 | Finishing up rename of the setup state to the rasterizer state. | Zack Rusin | |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | |
state | |||
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian | |
2007-09-06 | Initial work for post-transformed vertex feedback buffers. | Brian | |
This will be used for: GL_NV_transform_feedback, or similar GL3 functionality glRasterPos GL selection/feedback modes | |||
2007-09-06 | Initial work for post-transform vertex feedback buffers. | Brian | |
This will be used for: GL_NV_transform_feedback, or GL3 equivalent. RasterPos GL select/feedback modes | |||
2007-08-31 | move some protos from draw_vertex.h to draw_private.h | Brian | |
2007-08-31 | Define attrib_format and interp_mode enum typedefs and use where appropriate. | Brian | |
2007-08-30 | Consolidate vertex-related code in new draw_vertex.c | Brian | |
A few functions which were basically duplicated between softpipe and the i915 driver are now re-used: draw_emit_vertex_attr() draw_compute_vertex_size() | |||
2007-08-30 | Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c | Brian | |
Added a new draw_set_twoside_attributes() function for specifying which vertex attributes are to be copied/replaced when a polygon is back-facing. | |||
2007-08-30 | fix breakage from prev commit | Brian | |
2007-08-30 | In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors ↵ | Brian | |
to cpy. One less dependency on the TGSI_ATTRIB_x flags. This requires setting the vertex_info->interp_mode[] values in the i915 driver and passing them to draw_set_vertex_attributes(). | |||
2007-08-30 | Fix lost edge flags problem when clipping. | Brian | |
In emit_poly() we need to compute header.edgeflags from the vertex edge flags. Also need to set header.det so later stages can determine front/back orientation. | |||
2007-08-30 | Sketch out per-vertex point size. | Brian | |
The code is all in place, but mostly disabled for now: In t_vp_build.c, write the VERT_RESULT_PSIZE register In sp_state_derived.c, need to emit vertex point size if drawing points. In setup_point() use the point size from the vertex. | |||
2007-08-27 | Split out vertex shader/cache/fetch functionality from draw_prim.c | Keith Whitwell | |
2007-08-24 | Hook-up SSE2 to VS. | michal | |
2007-08-24 | Fix user-defined clip planes. They seem to work properly now. | Brian | |
The bits for the N user-defined planes are now set in the vertex_header->clipmask. See some detailed comments about this in the clip_line() function. CLIP_USER_BIT no longer exists. | |||
2007-08-24 | re-enable compute_clipmask() call | Brian | |
2007-08-24 | Fixup include paths after rename | Keith Whitwell | |
2007-08-23 | remove dead code | Brian | |
2007-08-23 | Vertex shader outputs are now tightly packed into the output slots. | Brian | |
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c) | |||
2007-08-23 | Need to copy header->edgeflags to tmp when creating new prim_header. | Brian | |
Edge flags were random/undefined otherwise. | |||
2007-08-23 | minor improvement to get_vertex() in-use flag setting | Brian | |
2007-08-23 | fix an edgeflag logic error, see comments | Brian | |
2007-08-23 | fix incorrect vertex index for POLYGON drawing | Brian | |
2007-08-23 | get rid of VERT_RESULT_ usage | Brian | |
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian | |
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs... | |||
2007-08-23 | comment about code duplication | Brian | |
2007-08-23 | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian | |
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader. | |||
2007-08-23 | Define a re-usable vertex_info structure to describe vertex layouts. | Brian | |
This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens. Those will go away eventually, but at least we no longer need vf/vf.h | |||
2007-08-22 | more debug output | Brian | |
2007-08-22 | remove old draw_vertices() | Brian | |
2007-08-22 | Rework of shader constant buffers. | Brian | |
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects. | |||
2007-08-21 | Headers. | michal | |
Fix alignment issues. Silence compiler warnings. More debugging code. | |||
2007-08-21 | Silence compiler warnings. | michal | |
2007-08-20 | Move vertex transformation/shader code into draw_prim.c to avoid need for ↵ | Brian | |
vs_flush() function pointer. | |||
2007-08-20 | move ALIGN16-related macros into p_compiler.h | Brian | |
2007-08-20 | Update glClear and glDrawPixels code. | Brian | |
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords. | |||
2007-08-20 | remove some of the #ifndef MESA stuff | Brian | |
2007-08-20 | Obsolete | Brian | |
2007-08-20 | remove dead code related to vf module | Brian | |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian | |
2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian | |
new st_draw_vertices() utility used by glClear and glDrawPixels | |||
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian | |