Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-09 | added null ptr check in draw_destroy() for rasterizer stage | Brian | |
2007-12-09 | Adapt for winsys interface changes. | José Fonseca | |
2007-12-09 | gallium: use SSE by default | José Fonseca | |
2007-12-09 | gallium: initialized draw element buffer to NULL | Keith Whitwell | |
2007-12-09 | gallium: add support for aliased 4ub format | Keith Whitwell | |
2007-12-09 | gallium: add draw_stage::destroy(). | Michal | |
2007-12-07 | Define PIPE_FORMAT_ tokens as an enum set, rather than #defines. | Brian | |
This makes debugging a _lot_ easier. In gdb, "print format" used to display 613570600, now you see PIPE_FORMAT_A8R8G8B8_UNORM. | |||
2007-12-07 | Get rid of "duplicate" formats. | Brian | |
For example, replace PIPE_FORMAT_U_A8_R8_G8_B8 with PIPE_FORMAT_A8R8G8B8_UNORM | |||
2007-11-23 | gallium: reorg tgsi directories. | Michal Krol | |
2007-11-22 | New vertex buffer stage. | José Fonseca | |
2007-11-22 | Fix compatibility issues between gcc and msvc. | Michal | |
2007-11-21 | more simplification, clean-up in draw_set_vertex_info() | Brian | |
2007-11-21 | Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info(). | Brian | |
Just pass in the vertex_info object and make a copy of it. | |||
2007-11-21 | Simplify draw module's vertex_info. | Brian | |
No longer store the vertex header and clip pos info in the draw module's vertex_info. The vertex_info just describes the data[] elements. This simplifies the code in several places. | |||
2007-11-16 | more convenient debug code | Brian | |
2007-11-16 | added a clip-bypass flag to rasterizer state | Brian | |
2007-11-09 | comments, assertions | Brian | |
2007-11-09 | minor simplifcation in vertex_fetch() | Brian | |
2007-11-08 | Reorganize user-space vertex fields in draw_context into 'user' group. | Brian | |
This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc. | |||
2007-11-08 | remove unneeded #includes, added assertion in draw_compute_vertex_size() | Brian | |
2007-11-08 | Remove unneeded header, draw_prim.h | Brian | |
2007-11-08 | Fix minor logic error in get_queued_prim() which caused flushing when there ↵ | Brian | |
was still room in the prim queue. | |||
2007-11-08 | new comments | Brian | |
2007-11-08 | remove unneeded #includes | Brian | |
2007-11-08 | comments, remove unneeded #includes | Brian | |
2007-11-07 | Reset temporary vertices ids. | José Fonseca | |
2007-11-07 | Use a consistent number to identify undefined vertices. | José Fonseca | |
2007-11-02 | Add basic entry points for fragment shaders. | Zack Rusin | |
2007-11-02 | Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting | Zack Rusin | |
fragment shaders through llvm. | |||
2007-10-29 | Make gallium compile in win32. | Michal Krol | |
Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights. | |||
2007-10-29 | Remove typedefs from enums. | Zack Rusin | |
typedefs are rather evil, remove them and use the enum keyword explicitely. | |||
2007-10-29 | Refactor the LLVM code a bit. | Zack Rusin | |
Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module. | |||
2007-10-27 | Fix SSE bug. | michal | |
2007-10-27 | Respect use_sse flag. | michal | |
2007-10-27 | Enable SSE2 for vertex shaders. | michal | |
2007-10-27 | Add sse2_program to draw_vertex_shader. | michal | |
2007-10-27 | Silence compiler warnings. | michal | |
2007-10-25 | set vcache.referenced bit always | keithw | |
2007-10-24 | better debug output | Brian | |
2007-10-24 | Add copyright headers and do some cleanups. | Zack Rusin | |
2007-10-24 | Cleanup some code. | Zack Rusin | |
2007-10-24 | Align the load/stores. Reduce the amount of debugging output. | Zack Rusin | |
2007-10-24 | Cleanup some of the debugging output code | Zack Rusin | |
2007-10-24 | Muchos fixos. gears kinda works. and cases don't crash. | Zack Rusin | |
glorious | |||
2007-10-24 | Draw first triangle. Start on the llvm builder. | Zack Rusin | |
2007-10-24 | Cleanup some of the testing code. Implement first pass at actually | Zack Rusin | |
running shaders in llvm. | |||
2007-10-24 | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin | |
2007-10-24 | Generate the base shader. | Zack Rusin | |
2007-10-24 | Implement the conversion and do the initial execution pass. | Zack Rusin | |
2007-10-23 | Fix vertex cache bug that allows multiple vertices to fall into the same slot. | Brian | |
Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference(). |