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path: root/src/mesa/pipe/i915simple/i915_context.h
AgeCommit message (Expand)Author
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-08-24remove dead filekeithw
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
2007-08-22Checkpoint: texture image and sampler state handling, plus better vertex form...Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-22Import some sampler state code.Keith Whitwell
2007-08-21Fragment shader translation seems to basically work now. More testing needed.Brian
2007-08-20Use new draw_arrays() code.Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-13Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell
2007-08-10Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell
2007-08-10Lift common winsys functions into pipe's new p_winsys.Keith Whitwell
2007-08-10Pass pci_id to i915_create()Keith Whitwell
2007-08-10Add a printf method to winsys and use for all debugging.Keith Whitwell
2007-08-09Add more i915 state packets.Keith Whitwell
2007-08-09Some basic state - blend and ztest sort of work.Keith Whitwell
2007-08-09Don't reemit hardware state *every* primitive.Keith Whitwell
2007-08-09Add flush/finish functionality to pipe.Keith Whitwell
2007-08-08Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell