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path: root/src/mesa/pipe/i915simple/i915_fpc.h
AgeCommit message (Collapse)Author
2007-10-10fix get_result_vector() since fp output slots are not fixed anymoreBrian
2007-09-20Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian
Still need to produce decl instructions for vertex shaders...
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested.
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-08-23clean-up commentsBrian
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
2007-08-22fix assertions in swizzle()Brian
2007-08-22Rework of shader constant buffers.Brian
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-22code movement, null ptr checks, etcBrian
2007-08-21Fragment shader translation seems to basically work now. More testing needed.Brian
2007-08-21Initial check-in of i915 fragment program translation (from tgsi).Brian