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Replace VF_ATTRIB_x with TGSI_ATTRIB_x
When converting mesa programs to TGSI programs, also convert the InputsRead
and OutputsWritten to a mask of TGSI_ATTRIB_ bits.
Still need to do conversion for vertex programs...
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Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
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format code.
Texture image/sampler state code should be working, but is disabled for now.
Need to fix outstanding issues with vertex formats and texcoords first...
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They're now totally independent of the actual shaders.
Also, implemented in terms of pipe_buffer_handles/objects.
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