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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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path:
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src
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mesa
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pipe
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i915simple
/
i915_state.c
Age
Commit message (
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Author
2008-01-03
replace void * with struct draw_vertex_shader opaque type
Brian
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-11
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-06
Hide texture layout details from the state tracker.
Michel Dänzer
2007-11-22
Make it compile under Win32.
Michal
2007-11-08
tweak anisotropic filtering code
Brian
2007-11-08
remove translate_compare_func(), use i915_translate_compare_func()
Brian
2007-11-01
remove old comment about tnl/vf
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-15
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-15
feedback/rasterpos fix-ups
Brian
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-21
Convert i915 to use cso semantics of alpha_test.
Zack Rusin
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-20
Cache the i915 sampler state.
Zack Rusin
2007-09-20
Make the rasterizer state in i915 use the cso semantics.
Zack Rusin
2007-09-20
Rewrite the depth_stencil state handling in i915.
Zack Rusin
2007-09-20
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-19
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
Convert the i915 driver blend state to the new semantics.
Zack Rusin
2007-09-19
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
Finish up conversions of shaders to immutable objects.
Zack Rusin
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
Fragment shader translation seems to basically work now. More testing needed.
Brian
2007-08-20
Use new draw_arrays() code.
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-13
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-10
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-09
move viewport Y inversion to state tracker
Brian
2007-08-09
invert Y axis with the viewport transformation to put things right side up
Brian
2007-08-08
Hook up i915simple. Doesn't compile.
Keith Whitwell
2007-08-08
Checkpoint of a super-simplified i915 driver in the pipe model.
Keith Whitwell