Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-17 | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell | |
2007-11-22 | Make it compile under Win32. | Michal | |
2007-11-07 | Track hardware vertex buffer state changes. | José Fonseca | |
2007-09-21 | Convert i915 to use cso semantics of alpha_test. | Zack Rusin | |
2007-09-21 | Make the alpha test state a cso. | Zack Rusin | |
2007-09-20 | Make the rasterizer state in i915 use the cso semantics. | Zack Rusin | |
2007-09-20 | Rewrite the depth_stencil state handling in i915. | Zack Rusin | |
Done to match the new cso semantics. translate in create, use in bind and later delete. | |||
2007-09-19 | Convert the i915 driver blend state to the new semantics. | Zack Rusin | |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | |
state | |||
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin | |
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | |||
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin | |
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work. | |||
2007-08-23 | remove dead/debug code, misc clean-up | Brian | |
2007-08-23 | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian | |
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader. | |||
2007-08-22 | Checkpoint: texture image and sampler state handling, plus better vertex ↵ | Brian | |
format code. Texture image/sampler state code should be working, but is disabled for now. Need to fix outstanding issues with vertex formats and texcoords first... | |||
2007-08-22 | remove unneeded include | Brian | |
2007-08-13 | Start breaking the #include dependencies between pipe drivers and mesa. | Keith Whitwell | |
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable. | |||
2007-08-09 | Add more i915 state packets. | Keith Whitwell | |
These correspond to the dynamic indirect state, though they are currently just pushed straight to the batch buffer. | |||
2007-08-09 | Missing files | Keith Whitwell | |