Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-11 | Adopt llvm to some of the latest changes. | Zack Rusin | |
2007-12-11 | Redo the fragment program examples to match vp's | Zack Rusin | |
we just load text files instead of compiling tons of small binaries | |||
2007-12-11 | Implement kilp and make it work | Zack Rusin | |
2007-12-11 | Rewrite argument passing to prepare for handling of the kil instruction. | Zack Rusin | |
Pass the inputs/outputs pointer in the structure instead of infinitely expanding arguments to the functions. | |||
2007-12-11 | gallium: remove set_sampler_units interface | Keith Whitwell | |
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects. | |||
2007-11-02 | Implement sin opcode. | Zack Rusin | |
Seems to have similar rounding border problems as cos. | |||
2007-11-02 | Implement scs opcode | Zack Rusin | |
2007-11-02 | Implement COS and CMP opcode. | Zack Rusin | |
There's some weird rounding issue with COS that I can't figure out. | |||
2007-11-02 | Get fragment shaders working on top of LLVM. | Zack Rusin | |
Redo the entry points, get the output propagation correctly, interpolate the inputs before feeding into llvm for now. | |||
2007-11-02 | Change the fragment shader signature to better match actual | Zack Rusin | |
arguments that we need there. | |||
2007-11-02 | Add basic entry points for fragment shaders. | Zack Rusin | |
2007-11-02 | Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting | Zack Rusin | |
fragment shaders through llvm. |