Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-11 | start genering soa type code in llvm paths | Zack Rusin | |
2008-02-10 | rewrite the way cpu engine is handled | Zack Rusin | |
2008-02-10 | rewrite the way we handle ir in llvm code | Zack Rusin | |
introduce intermediate step gallivm_ir before compiling it down to the final llvm ir. | |||
2008-01-24 | change the name of the shaders to reflect what they do. | Zack Rusin | |
remove stale code and do some general cleanups. | |||
2007-12-11 | gallium: remove set_sampler_units interface | Keith Whitwell | |
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects. | |||
2007-11-02 | Get fragment shaders working on top of LLVM. | Zack Rusin | |
Redo the entry points, get the output propagation correctly, interpolate the inputs before feeding into llvm for now. | |||
2007-11-02 | Change the fragment shader signature to better match actual | Zack Rusin | |
arguments that we need there. | |||
2007-11-02 | Add basic entry points for fragment shaders. | Zack Rusin | |
2007-11-02 | Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting | Zack Rusin | |
fragment shaders through llvm. |