Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-24 | change the name of the shaders to reflect what they do. | Zack Rusin | |
remove stale code and do some general cleanups. | |||
2007-12-11 | Redo the way we pass arguments to the llvm. | Zack Rusin | |
simply pass aligned arrays, they should cast to vectors without any problems. also remove unnecessary memset | |||
2007-12-11 | Implement kilp and make it work | Zack Rusin | |
2007-12-11 | Rewrite argument passing to prepare for handling of the kil instruction. | Zack Rusin | |
Pass the inputs/outputs pointer in the structure instead of infinitely expanding arguments to the functions. | |||
2007-12-11 | gallium: remove set_sampler_units interface | Keith Whitwell | |
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects. | |||
2007-12-06 | Hide texture layout details from the state tracker. | Michel Dänzer | |
pipe->get_tex_surface() has to be used for access to texture image data. | |||
2007-11-02 | Get fragment shaders working on top of LLVM. | Zack Rusin | |
Redo the entry points, get the output propagation correctly, interpolate the inputs before feeding into llvm for now. | |||
2007-11-02 | Change the fragment shader signature to better match actual | Zack Rusin | |
arguments that we need there. | |||
2007-11-02 | Add basic entry points for fragment shaders. | Zack Rusin | |
2007-10-30 | Rename to better reflect what it's really doing. | Zack Rusin | |