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path: root/src/mesa/pipe/llvm/llvm_entry.c
AgeCommit message (Collapse)Author
2008-01-24change the name of the shaders to reflect what they do.Zack Rusin
remove stale code and do some general cleanups.
2007-12-11Redo the way we pass arguments to the llvm.Zack Rusin
simply pass aligned arrays, they should cast to vectors without any problems. also remove unnecessary memset
2007-12-11Implement kilp and make it workZack Rusin
2007-12-11Rewrite argument passing to prepare for handling of the kil instruction.Zack Rusin
Pass the inputs/outputs pointer in the structure instead of infinitely expanding arguments to the functions.
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects.
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
pipe->get_tex_surface() has to be used for access to texture image data.
2007-11-02Get fragment shaders working on top of LLVM.Zack Rusin
Redo the entry points, get the output propagation correctly, interpolate the inputs before feeding into llvm for now.
2007-11-02Change the fragment shader signature to better match actualZack Rusin
arguments that we need there.
2007-11-02Add basic entry points for fragment shaders.Zack Rusin
2007-10-30Rename to better reflect what it's really doing.Zack Rusin