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Move the CPU vertex shader execution code to the draw
module, remove traces of LLVM from the state tracker,
abstract execution engine for the purposes of the draw module.
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GLSL bricks work.
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for all defined functions. Fixes crashes in function calls.
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the swizzle coding in LLVM compilation using it and fix some warnings.
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closing at the end of parsing.
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instead of input.
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operand inputs when they've been assigned already.
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handling and branching support.
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now.
Cleanup some of the debugging output.
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glorious
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running shaders in llvm.
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