Age | Commit message (Expand) | Author |
2007-10-27 | Remove llvm dependencies. | michal |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian |
2007-10-26 | surface_alloc() is now a winsys function. | Brian |
2007-10-25 | Move region_alloc() and region_release() to pipe_winsys. | Brian |
2007-10-25 | Move the get/put_tile() functions to pipe_context. | Brian |
2007-10-24 | Revert "Undo indexOffset change (I think, git???)" | Brian |
2007-10-24 | Undo indexOffset change (I think, git???) | Brian |
2007-10-24 | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin |
2007-09-21 | Make the alpha test state a cso. | Zack Rusin |
2007-09-20 | Fix failover state binding and convert the sampler to use the new | Zack Rusin |
2007-09-20 | Convert depth_stencil state to the new semantics. | Zack Rusin |
2007-09-20 | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin |
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian |
2007-09-19 | Convert the rasterizer cso to the new semantics. | Zack Rusin |
2007-09-19 | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin |
2007-09-19 | Finish up conversions of shaders to immutable objects. | Zack Rusin |
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ... | Zack Rusin |
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin |
2007-09-18 | Make sampler an immutable state object. | Zack Rusin |
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin |
2007-09-17 | Remove non-meaningful region_idle() interface | Keith Whitwell |
2007-09-11 | Implement query object interface. | Brian |
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian |
2007-09-06 | Initial work for post-transformed vertex feedback buffers. | Brian |
2007-08-22 | Improved pipe_region/surface_reference() functions | Brian |
2007-08-22 | Rework of shader constant buffers. | Brian |
2007-08-21 | First pass at a fallback concept for pipe devices. | Keith Whitwell |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian |
2007-08-20 | implement draw_elements() | Brian |
2007-08-16 | Begin added vertex shader state/support. | Brian |
2007-08-15 | added new draw_arrays() | Brian |
2007-08-15 | added some const qualifiers | Brian |
2007-08-14 | Add structs and set-functions for vertex buffer, element state. | Keith Whitwell |
2007-08-13 | Start breaking the #include dependencies between pipe drivers and mesa. | Keith Whitwell |
2007-08-10 | Move string functions to state_tracker, add queries to pipe, winsys. | Keith Whitwell |
2007-08-10 | added pipe->max_texture_size() query, use it in st_drawpixels() | Brian |
2007-08-10 | Lift common winsys functions into pipe's new p_winsys. | Keith Whitwell |
2007-08-10 | Handle glFlush/glFinish through the state tracker. | Keith Whitwell |
2007-08-10 | pipe->region_alloc() now takes width instead of pitch, plus a flags param | Brian |
2007-08-10 | added pipe_surface_unreference() | Brian |
2007-08-09 | Add flush/finish functionality to pipe. | Keith Whitwell |
2007-08-07 | sketch out new pipe surface/sampler types | Brian |
2007-08-07 | s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c | Brian |
2007-08-06 | Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> pipe_mipmap_tre... | Brian |
2007-08-06 | Add pipe buffer managment functions. | Keith Whitwell |
2007-08-05 | Add a new interface between softpipe and the window system / buffer manager. | Keith Whitwell |
2007-08-03 | Remove "static region" support. | Keith Whitwell |
2007-08-02 | added pipe->supported_formats() | Brian |
2007-08-02 | pipe->clear() now takes a surface, rather than color/depth/stencil flags. | Brian |