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path: root/src/mesa/pipe/p_context.h
AgeCommit message (Expand)Author
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-11Rework gallium and mesa queries a little.Keith Whitwell
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
2007-12-11gallium: remove redundant clear_color state.Keith Whitwell
2007-12-11gallium: Remove feedback interfaces from pipe driver.Keith Whitwell
2007-12-10Add 'type' parameter to is_format_supported() to specify texture vs. drawing ...Brian
2007-12-07Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.Brian
2007-12-07Eliminate struct pipe_region.Michel Dänzer
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
2007-11-29Move dimensions from struct pipe_region to struct pipe_surface.Michel Dänzer
2007-11-08Added pipe->get_paramf() to query float limits.Brian
2007-11-08Rename struct field 'private' to 'priv'.Michel Dänzer
2007-11-07Remove context dependencies in winsys layer.Brian
2007-11-06Remove pipe->max_texture_size(), use get_param() instead.Brian
2007-10-31update comments for pipe_contextBrian
2007-10-29Make it compile under linux.Michal Krol
2007-10-29Make gallium compile in win32.Michal Krol
2007-10-28Replace supported_formats with is_format_supported interface.Michal Krol
2007-10-27Remove llvm dependencies.michal
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-26surface_alloc() is now a winsys function.Brian
2007-10-25Move region_alloc() and region_release() to pipe_winsys.Brian
2007-10-25Move the get/put_tile() functions to pipe_context.Brian
2007-10-24Revert "Undo indexOffset change (I think, git???)"Brian
2007-10-24Undo indexOffset change (I think, git???)Brian
2007-10-24Execution engine is a singleton, for now keep it in the pipe.Zack Rusin
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Fix failover state binding and convert the sampler to use the newZack Rusin
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
2007-09-19Finish up conversions of shaders to immutable objects.Zack Rusin
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-09-17Remove non-meaningful region_idle() interfaceKeith Whitwell
2007-09-11Implement query object interface.Brian
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-09-06Initial work for post-transformed vertex feedback buffers.Brian
2007-08-22Improved pipe_region/surface_reference() functionsBrian
2007-08-22Rework of shader constant buffers.Brian
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20implement draw_elements()Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-15added new draw_arrays()Brian