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path: root/src/mesa/pipe/p_context.h
AgeCommit message (Collapse)Author
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
Creates a new pipe driver that feeds commands to either a hardware or software pipe depending on fallback state. Untested concept checkpoint. At this point it compiles.
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20implement draw_elements()Brian
2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-15added new draw_arrays()Brian
2007-08-15added some const qualifiersBrian
2007-08-14Add structs and set-functions for vertex buffer, element state.Keith Whitwell
Not currently used.
2007-08-13Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
2007-08-10Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell
2007-08-10added pipe->max_texture_size() query, use it in st_drawpixels()Brian
2007-08-10Lift common winsys functions into pipe's new p_winsys.Keith Whitwell
2007-08-10Handle glFlush/glFinish through the state tracker.Keith Whitwell
2007-08-10pipe->region_alloc() now takes width instead of pitch, plus a flags paramBrian
2007-08-10added pipe_surface_unreference()Brian
2007-08-09Add flush/finish functionality to pipe.Keith Whitwell
Not sure if finish() is the right interface yet.
2007-08-07sketch out new pipe surface/sampler typesBrian
2007-08-07s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian
2007-08-06Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> ↵Brian
pipe_mipmap_tree and move some code)
2007-08-06Add pipe buffer managment functions.Keith Whitwell
The state_tracker driver needs these to implement, eg. pixel buffer objects, vertex buffer objects.
2007-08-05Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell
This interface is defined by softpipe and any window system (eg i915pipe) wishing to use softpipe is required to implement the interface. Currently the interface is all about buffer management. Generalizing, each pipe driver will advertise an interface in a similar spirit to this, and again any window system driver wishing to use that rendering pipeline will have to implement the interface it defines. It clearly isn't a one-way street however, as softpipe could just do its own buffer management with malloc. The interaction with a buffer manager is desired to allow us to exercise the hardware swapbuffers functionality of the i915pipe driver, and also to get a feel for the way hardware drivers which really need a buffer manager will work.
2007-08-03Remove "static region" support.Keith Whitwell
The frontbuffer/driBufMgr interactions are handled as a special case in the intel_screen code.
2007-08-02added pipe->supported_formats()Brian
2007-08-02pipe->clear() now takes a surface, rather than color/depth/stencil flags.Brian
pipe->clear() only used to clear whole buffers (no scissor) w/out masking. Draw a colored quadrilateral in all other cases.
2007-08-02Implement new draw_vertices() path for simple vertex array drawing, use it ↵Brian
for glClear.
2007-08-02Remove references to accum buffers in softpipe.Keith Whitwell
Also some minor clear fixes.
2007-08-02Remove remnants of i915 texture-from-pbo code.Keith Whitwell
2007-08-01More work on glClear.Brian
Add a 'mask' param to region_fill() to help with clearing combined Z/stencil buffers, glColorMask, etc.
2007-08-01Checkpoint: glClear changes - working, bug very rough.Brian
2007-07-31Redesign pipe_surface in terms of pipe_region.Brian
struct pipe_buffer goes away. Added basic region functions to softpipe to allocate/release malloc'd regions. Surface-related code is fairly coherent now.
2007-07-31Lift region-related functions up to the pipe interface.Brian
Some of these functions probably should be driver-private. Note: intel_buffer_object is in p_state.h and should be fixed/removed. There are just a few i915 dependencies in intel_region.c
2007-07-13Added basic occlusion countingBrian
2007-07-03hook in state tracking for blend colorBrian
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields ↵Brian
in some structs
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-18Added alpha test state.Brian
2007-06-15initial framebuffer stateBrian
2007-06-14Rename directories again?!Keith Whitwell
Some git wierdness going on.
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.