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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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pipe
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p_state.h
Age
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Author
2007-10-27
vertex_element::src_format needs 32 bits.
michal
2007-10-27
Remove llvm and sse2 dependencies.
michal
2007-10-25
Move the get/put_tile() functions to pipe_context.
Brian
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
add point_sprite flag to rasterizer state
Brian
2007-10-19
added get/put_tile_raw() methods
Brian
2007-10-18
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-15
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-09
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-03
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-09-20
remove :5 form format field in pipe_surface, makes no difference at this time
Brian
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-11
Implement query object interface.
Brian
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-06
Initial work for post-transformed vertex feedback buffers.
Brian
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-22
added border_color to sampler state
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-17
added outputs_written field to pipe_shader_state
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
comments
Brian
2007-08-14
Add structs and set-functions for vertex buffer, element state.
Keith Whitwell
2007-08-13
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-11
move pipe_buffer_handle definition to top of file, use it in pipe_region
Brian
2007-08-10
pipe->region_alloc() now takes width instead of pitch, plus a flags param
Brian
2007-08-09
Split texfilter enums to match common hardware usage.
Keith Whitwell
2007-08-09
Checkpoint intel_renderbuffer removal.
Brian
2007-08-07
added pipe_mipmap_tree::format
Brian
2007-08-07
remove pipe_surface_sampler
Brian
2007-08-07
sketch out new pipe surface/sampler types
Brian
2007-08-07
s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c
Brian
2007-08-06
comments
Brian
2007-08-06
Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> pipe_mipmap_tre...
Brian
2007-08-06
Add pipe buffer managment functions.
Keith Whitwell
2007-08-05
Add a new interface between softpipe and the window system / buffer manager.
Keith Whitwell
2007-08-02
Remove references to accum buffers in softpipe.
Keith Whitwell
2007-08-02
Remove remnants of i915 texture-from-pbo code.
Keith Whitwell
2007-07-31
Redesign pipe_surface in terms of pipe_region.
Brian
2007-07-31
Lift region-related functions up to the pipe interface.
Brian
2007-07-30
Lots of improvements to the surface-related code.
Brian
2007-07-24
s/GLuint/GLbitfield/
Brian
2007-07-24
Basic fragment programs run now.
Brian
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