Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-11 | gallium: remove redundant clear_color state. | Keith Whitwell | |
2007-12-11 | gallium: Remove feedback interfaces from pipe driver. | Keith Whitwell | |
Something similar will return when geometry shaders are added, but for now this interface is not required. | |||
2007-12-07 | Define PIPE_FORMAT_ tokens as an enum set, rather than #defines. | Brian | |
This makes debugging a _lot_ easier. In gdb, "print format" used to display 613570600, now you see PIPE_FORMAT_A8R8G8B8_UNORM. | |||
2007-12-07 | Eliminate struct pipe_region. | Michel Dänzer | |
Directly use struct pipe_buffer_handle for storage and struct pipe_surface for (un)mapping. | |||
2007-12-06 | Hide texture layout details from the state tracker. | Michel Dänzer | |
pipe->get_tex_surface() has to be used for access to texture image data. | |||
2007-11-29 | Move dimensions from struct pipe_region to struct pipe_surface. | Michel Dänzer | |
2007-11-16 | added a clip-bypass flag to rasterizer state | Brian | |
2007-11-07 | Add winsys->surface_release() to complement winsys->surface_alloc(). | Brian | |
pipe_surface now has a pointer to the winsys which create/owns the surface. This allows clean surface deallocation w/out a rendering context. | |||
2007-10-27 | vertex_element::src_format needs 32 bits. | michal | |
2007-10-27 | Remove llvm and sse2 dependencies. | michal | |
2007-10-25 | Move the get/put_tile() functions to pipe_context. | Brian | |
The _rgba versions are temporary until the state tracker is updated. | |||
2007-10-24 | Initial stab at LLVM integration. | Zack Rusin | |
2007-10-22 | new flag to control psize (from vertex shader or fixed size) | Brian | |
2007-10-22 | add support for sprite texcoord modes | Brian | |
2007-10-22 | add point_sprite flag to rasterizer state | Brian | |
2007-10-19 | added get/put_tile_raw() methods | Brian | |
2007-10-18 | Change type of shader->executable field from void * to generic function pointer. | Brian | |
Fix warnings in draw_create_vertex_shader() | |||
2007-10-15 | add 'normalized_coords' field to pipe_sampler_state | Brian | |
This controls whether texcoords are interpreted as-is or scaled up from [0,1]. Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two. Also, cleans up the CSO sampler state for i915 a bit. | |||
2007-10-09 | Pack fragment program outputs to be consistant with vertex programs. | Brian | |
Previously, output[0] was always Z and output[1] was color. Now output[0] will be color if Z is not written. In shade_quad() use the semantic info to determine which quantity is in which output slot. | |||
2007-10-03 | Add outputs_written bitfield to pipe_shader_state, use it to determine if ↵ | Brian | |
fragment shader writes Z. | |||
2007-10-03 | Track fragment and vertex shader code generation via pipe shader state objects. | Michel Dänzer | |
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask. | |||
2007-09-20 | remove :5 form format field in pipe_surface, makes no difference at this time | Brian | |
2007-09-20 | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian | |
Still need to produce decl instructions for vertex shaders... | |||
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian | |
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested. | |||
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian | |
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done... | |||
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | |
state | |||
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin | |
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | |||
2007-09-11 | Implement query object interface. | Brian | |
This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters. | |||
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian | |
2007-09-06 | Initial work for post-transformed vertex feedback buffers. | Brian | |
This will be used for: GL_NV_transform_feedback, or similar GL3 functionality glRasterPos GL selection/feedback modes | |||
2007-08-24 | Hook-up SSE2 to VS. | michal | |
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian | |
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs... | |||
2007-08-22 | added border_color to sampler state | Brian | |
2007-08-22 | Rework of shader constant buffers. | Brian | |
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects. | |||
2007-08-17 | added outputs_written field to pipe_shader_state | Brian | |
2007-08-16 | Begin added vertex shader state/support. | Brian | |
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info. | |||
2007-08-15 | comments | Brian | |
2007-08-14 | Add structs and set-functions for vertex buffer, element state. | Keith Whitwell | |
Not currently used. | |||
2007-08-13 | Start breaking the #include dependencies between pipe drivers and mesa. | Keith Whitwell | |
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable. | |||
2007-08-11 | move pipe_buffer_handle definition to top of file, use it in pipe_region | Brian | |
2007-08-10 | pipe->region_alloc() now takes width instead of pitch, plus a flags param | Brian | |
2007-08-09 | Split texfilter enums to match common hardware usage. | Keith Whitwell | |
2007-08-09 | Checkpoint intel_renderbuffer removal. | Brian | |
Remove surface ptr from gl_renderbuffer. Use st_renderbuffer in most places. More clean-up. | |||
2007-08-07 | added pipe_mipmap_tree::format | Brian | |
2007-08-07 | remove pipe_surface_sampler | Brian | |
2007-08-07 | sketch out new pipe surface/sampler types | Brian | |
2007-08-07 | s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c | Brian | |
2007-08-06 | comments | Brian | |
2007-08-06 | Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> ↵ | Brian | |
pipe_mipmap_tree and move some code) | |||
2007-08-06 | Add pipe buffer managment functions. | Keith Whitwell | |
The state_tracker driver needs these to implement, eg. pixel buffer objects, vertex buffer objects. |