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path: root/src/mesa/pipe/softpipe/sp_context.c
AgeCommit message (Expand)Author
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian
2007-07-13Added basic occlusion countingBrian
2007-07-12Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian
2007-07-12s/prim_setup/sp_draw_render_stage/, new commentsBrian
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-10Checkpoint: stencil roughly working, some bugs to fix...Brian
2007-07-10Begin hooking up stenciling.Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-03hook in state tracking for blend colorBrian
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20quad blending works now, but many blend terms need to be added in blend_quad().Brian
2007-06-20Initial implementation of a software pipeline for quad rasterization (fragmen...Brian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian
2007-06-15framebuffer stateBrian
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell