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path: root/src/mesa/pipe/softpipe/sp_context.h
AgeCommit message (Expand)Author
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Checkpoint: vertex attribute clean-up.Brian
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-09-11Implement query object interface.Brian
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-08-30In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian
2007-08-23Use vertex_info struct for softpipe - lots of clean-up.Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-19Fix some draw_arrays issues.Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15added state funcs for vertex buffer/element infoBrian
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
2007-08-07s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian
2007-08-05Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell
2007-07-27Maintain cliprect (scissor) info in sp_state_derived.c.Brian
2007-07-25Implement line stippling.Brian
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian
2007-07-13Added basic occlusion countingBrian
2007-07-12Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-10Begin hooking up stenciling.Brian
2007-07-10commentsBrian
2007-07-09Rename G_NEW_* tokens to SP_NEW_*Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-03added blend_colorBrian
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian
2007-06-29s/G_CONTEXT_H/SP_CONTEXT_H/Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-21alpha test and misc changesBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Remove dependency on vf.h in public headersKeith Whitwell
2007-06-20update includes (s/tile/quad/)Brian
2007-06-20Initial implementation of a software pipeline for quad rasterization (fragmen...Brian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian