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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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pipe
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softpipe
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sp_context.h
Age
Commit message (
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Author
2007-07-25
Implement line stippling.
Brian
2007-07-13
Implement AA points and AA coverage application in quad pipeline.
Brian
2007-07-13
Added basic occlusion counting
Brian
2007-07-12
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
Brian
2007-07-12
Rename prim_stage -> draw_stage
Brian
2007-07-12
Added colormask, dither, multisample state. Implement colormasking stage.
Brian
2007-07-11
Implement polygon stipple state tracking, application.
Brian
2007-07-10
Begin hooking up stenciling.
Brian
2007-07-10
comments
Brian
2007-07-09
Rename G_NEW_* tokens to SP_NEW_*
Brian
2007-07-09
New 'draw' module for primitive drawing (clipping, culling, etc).
Brian
2007-07-03
added blend_color
Brian
2007-07-02
rename a few structs (use _state suffix consistantly), reorder/sort fields in...
Brian
2007-06-29
s/G_CONTEXT_H/SP_CONTEXT_H/
Brian
2007-06-26
consolidate point/line state into pipe_setup_state
Brian
2007-06-22
initial texture object, texture format code
Brian
2007-06-22
more texture sampler work
Brian
2007-06-21
alpha test and misc changes
Brian
2007-06-20
checkpoint: implement z/depth testing
Brian
2007-06-20
Remove dependency on vf.h in public headers
Keith Whitwell
2007-06-20
update includes (s/tile/quad/)
Brian
2007-06-20
Initial implementation of a software pipeline for quad rasterization (fragmen...
Brian
2007-06-20
Initial work for glClear(), clear color state.
Brian
2007-06-19
hook up point state
Brian
2007-06-19
Re-org of surface/framebuffer state.
Brian
2007-06-18
Added alpha test state.
Brian
2007-06-15
framebuffer state
Brian
2007-06-15
initial framebuffer state
Brian
2007-06-14
Renamed softpipe directories and files to something less confusing.
Keith Whitwell