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path: root/src/mesa/pipe/softpipe/sp_context.h
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2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields ↵Brian
in some structs
2007-06-29s/G_CONTEXT_H/SP_CONTEXT_H/Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-21alpha test and misc changesBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Remove dependency on vf.h in public headersKeith Whitwell
2007-06-20update includes (s/tile/quad/)Brian
2007-06-20Initial implementation of a software pipeline for quad rasterization ↵Brian
(fragment ops). This is very much like the clipper/setup pipeline for primitives.
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian
We should be able to render to any depth/format of X window now.
2007-06-18Added alpha test state.Brian
2007-06-15framebuffer stateBrian
2007-06-15initial framebuffer stateBrian
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.