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path: root/src/mesa/pipe/softpipe/sp_draw_arrays.c
AgeCommit message (Expand)Author
2007-10-29Make gallium compile in win32.Michal Krol
2007-10-24Revert "Undo indexOffset change (I think, git???)"Brian
2007-10-24Undo indexOffset change (I think, git???)Brian
2007-10-20Convert Z/stencil ops to use cached tiles like colors.Brian
2007-09-27restore primitive trimming in sp_draw_arrays.ckeithw
2007-09-27Make flushing more lazy in the draw module.Keith Whitwell
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
2007-08-20minor clean-upsBrian
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-20implement draw_elements()Brian
2007-08-20remove debug printfBrian
2007-08-20call draw_trim()Brian
2007-08-19Fix some draw_arrays issues.Brian
2007-08-18more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian
2007-08-17pack output vertex attributes in sequential slotsBrian
2007-08-17write outputs according to vs.outputs_writtenBrian
2007-08-17load machine.Inputs based on vs.inputs_readBrian
2007-08-17added pipe ptr to draw_contextBrian
2007-08-17compute clipmaskBrian
2007-08-17shade four vertices at a timeBrian
2007-08-16Break mesa dependencies.michal
2007-08-16run real vertex shaders, a total hack for nowBrian
2007-08-16Drawing code refactoring.Brian
2007-08-15added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian
2007-08-15softpipe_draw_arrays() functionBrian