Age | Commit message (Expand) | Author |
---|---|---|
2007-09-21 | Make the alpha test state a cso. | Zack Rusin |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ... | Zack Rusin |
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin |
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin |
2007-08-13 | check if we have a zbuf before enabling depth_test stage | Brian |
2007-07-13 | Implement AA points and AA coverage application in quad pipeline. | Brian |
2007-07-13 | Added basic occlusion counting | Brian |
2007-07-12 | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian |
2007-07-12 | Added colormask, dither, multisample state. Implement colormasking stage. | Brian |
2007-07-11 | Implement polygon stipple state tracking, application. | Brian |
2007-07-10 | Begin hooking up stenciling. | Brian |
2007-06-21 | alpha test and misc changes | Brian |
2007-06-20 | checkpoint: implement z/depth testing | Brian |
2007-06-20 | Rename "tile" files to "quad". | Brian |