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path: root/src/mesa/pipe/softpipe/sp_quad.c
AgeCommit message (Collapse)Author
2008-01-23gallium: remove support for separate depth/stencil buffers. Always combined ↵Brian
now.
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-09Fix looping for multi-color buffer writing.Brian
2007-11-23gallium: remove sp_headers.h references.Michal Krol
2007-11-23gallium: reorg tgsi directories.Michal Krol
2007-11-18Implement early depth test.Michal Krol
Early depth test is enabled when depth test is enabled and alpha test is disabled and fragment shader does not write depth. The early-z is implemented by moving the depth test stage just before the fragment shader stage and prepending it with an earlyz stage, introduced with this commit. The earlyz stage prepares the quad->outputs.depth for the following depth test stage by interpolating Z position, just as the fragment shader would do.
2007-10-15implement logicopBrian
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ↵Zack Rusin
state
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work.
2007-08-13check if we have a zbuf before enabling depth_test stageBrian
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian
2007-07-13Added basic occlusion countingBrian
2007-07-12Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-10Begin hooking up stenciling.Brian
2007-06-21alpha test and misc changesBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Rename "tile" files to "quad".Brian