Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-13 | check if we have a zbuf before enabling depth_test stage | Brian | |
2007-07-13 | Implement AA points and AA coverage application in quad pipeline. | Brian | |
2007-07-13 | Added basic occlusion counting | Brian | |
2007-07-12 | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian | |
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive. | |||
2007-07-12 | Added colormask, dither, multisample state. Implement colormasking stage. | Brian | |
2007-07-11 | Implement polygon stipple state tracking, application. | Brian | |
2007-07-10 | Begin hooking up stenciling. | Brian | |
2007-06-21 | alpha test and misc changes | Brian | |
2007-06-20 | checkpoint: implement z/depth testing | Brian | |
2007-06-20 | Rename "tile" files to "quad". | Brian | |