Age | Commit message (Collapse) | Author | |
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2007-07-12 | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian | |
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive. | |||
2007-07-12 | Added colormask, dither, multisample state. Implement colormasking stage. | Brian | |