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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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pipe
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softpipe
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sp_quad_fs.c
Age
Commit message (
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Author
2007-12-14
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-12-13
Add QuadX,Y fields to tgsi_exec_machine to pass quad's position to tgsi inter...
Brian
2007-12-11
Redo the way we pass arguments to the llvm.
Zack Rusin
2007-12-11
Implement kilp and make it work
Zack Rusin
2007-12-11
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-10
gallium: remove unnecessary guards on qs->next
Keith Whitwell
2007-12-07
Move struct softpipe_texture definition into sp_texture.h
Brian
2007-12-06
Hide texture layout details from the state tracker.
Michel Dänzer
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-11-16
note problem with fragment coord Y orientation
Brian
2007-11-02
Cleanups.
Zack Rusin
2007-11-02
Implement COS and CMP opcode.
Zack Rusin
2007-11-02
Add debugging ifdefs to make it less verbose
Zack Rusin
2007-11-02
Get fragment shaders working on top of LLVM.
Zack Rusin
2007-11-02
Change the fragment shader signature to better match actual
Zack Rusin
2007-11-02
Add basic entry points for fragment shaders.
Zack Rusin
2007-11-02
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-28
Use FREE and MALLOC instead of free and malloc.
Michal Krol
2007-10-27
Use FREE instead of free. Fix newlines.
michal
2007-10-27
Enable SSE path.
michal
2007-10-27
Respect use_sse flag.
michal
2007-10-27
Add #ifs.
michal
2007-10-27
Enable SSE2 for fragment shaders.
michal
2007-10-27
Define destroy method called by softpipe's destructor.
michal
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
2007-10-22
remove unused var
Brian
2007-10-22
Finish unifying the surface and texture tile caches.
Brian
2007-10-18
Corrected the file permissions in src/mesa/pipe.
Oliver McFadden
2007-10-10
minor optimization for color/z results
Brian
2007-10-09
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-03
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
handle frag progs that write Z
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-02
Implement/use fragment kill results
Brian
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-09-27
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-24
Enable SSE2 for FS.
michal
2007-09-20
remove #includes of tgsi_attribs.h
Brian
2007-09-18
Fix some issues with perspective-corrected interpolation.
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-08-24
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
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