| Age | Commit message (Collapse) | Author | 
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|  | The _rgba versions are temporary until the state tracker is updated. | 
|  | Also, quite a bit of re-org of the tile caches and surface mapping/unmapping.
Leave surfaces mapped between primitives now. | 
|  | Instead of using read/write_quad() functions, do framebuffer accesses via
get/put_tile().  A cache of tiles is used to avoid frequent get/put() calls.
Only implemented for color buffers right now. | 
|  | Mainly down to the support for legacy TNL processing now. | 
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|  | This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive. | 
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