Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin | |
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | |||
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell | |
Mainly down to the support for legacy TNL processing now. | |||
2007-08-08 | fix qs->next tests | Brian | |
2007-08-08 | add quad_stage::begin() funcs | Brian | |
2007-07-11 | fix stencil logic error, use proper front/back face value | Brian | |
2007-07-10 | Checkpoint: stencil roughly working, some bugs to fix... | Brian | |
2007-07-10 | Begin hooking up stenciling. | Brian | |