Age | Commit message (Expand) | Author |
2008-01-25 | gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ code | Keith Whitwell |
2008-01-03 | replace void * with struct draw_vertex_shader opaque type | Brian |
2008-01-01 | Clean-up, re-org some vertex/fragment shader state code. | Brian |
2008-01-01 | move SP_NEW_ #defines into sp_state.h | Brian |
2007-12-17 | gallium: incorporate alpha state into depth_stencil state object. | Keith Whitwell |
2007-12-11 | gallium: remove set_sampler_units interface | Keith Whitwell |
2007-12-11 | gallium: remove redundant clear_color state. | Keith Whitwell |
2007-12-11 | gallium: Remove feedback interfaces from pipe driver. | Keith Whitwell |
2007-12-07 | Move struct softpipe_texture definition into sp_texture.h | Brian |
2007-12-07 | Eliminate struct pipe_region. | Michel Dänzer |
2007-12-06 | Hide texture layout details from the state tracker. | Michel Dänzer |
2007-11-02 | Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting | Zack Rusin |
2007-10-27 | Enable SSE2 for fragment shaders. | michal |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian |
2007-10-24 | Revert "Undo indexOffset change (I think, git???)" | Brian |
2007-10-24 | Undo indexOffset change (I think, git???) | Brian |
2007-10-20 | Convert Z/stencil ops to use cached tiles like colors. | Brian |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-28 | Revert "Redoing the way we handle vertex shaders for the draw module." | Zack Rusin |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-21 | Make the alpha test state a cso. | Zack Rusin |
2007-09-20 | Fix failover state binding and convert the sampler to use the new | Zack Rusin |
2007-09-20 | Convert depth_stencil state to the new semantics. | Zack Rusin |
2007-09-20 | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin |
2007-09-19 | Convert the rasterizer cso to the new semantics. | Zack Rusin |
2007-09-19 | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin |
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ... | Zack Rusin |
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin |
2007-09-18 | Make sampler an immutable state object. | Zack Rusin |
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin |
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian |
2007-08-22 | Rework of shader constant buffers. | Brian |
2007-08-21 | First pass at a fallback concept for pipe devices. | Keith Whitwell |
2007-08-20 | implement draw_elements() | Brian |
2007-08-16 | Begin added vertex shader state/support. | Brian |
2007-08-15 | Hook in new draw_arrays() code, disabled for now. | Brian |
2007-08-15 | added state funcs for vertex buffer/element info | Brian |
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell |
2007-08-07 | s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c | Brian |
2007-07-10 | Begin hooking up stenciling. | Brian |
2007-07-03 | hook in state tracking for blend color | Brian |
2007-07-02 | rename a few structs (use _state suffix consistantly), reorder/sort fields in... | Brian |
2007-06-26 | consolidate point/line state into pipe_setup_state | Brian |
2007-06-22 | initial texture object, texture format code | Brian |
2007-06-22 | more texture sampler work | Brian |
2007-06-20 | checkpoint: implement z/depth testing | Brian |
2007-06-20 | quad blending works now, but many blend terms need to be added in blend_quad(). | Brian |
2007-06-20 | Initial work for glClear(), clear color state. | Brian |
2007-06-19 | hook up point state | Brian |