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path: root/src/mesa/pipe/softpipe/sp_state_blend.c
AgeCommit message (Collapse)Author
2007-10-03Make softpipe behave more like a real driver by always allocating somethingZack Rusin
in the state functions.
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-19Avoid redundant reallocation of the template.Zack Rusin
cso already allocated the template for us. Returning 0 means we have no driver specific representation and just want the template on the bind.
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics.
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
2007-09-18Fix the warning.Zack Rusin
The const is there to enforce the immutable state of the object, which is in reality owned by the pipe so just cast away the constness.
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work.
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
Mainly down to the support for legacy TNL processing now.
2007-07-10Begin hooking up stenciling.Brian
2007-07-09Rename G_NEW_* tokens to SP_NEW_*Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-03hook in state tracking for blend colorBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20quad blending works now, but many blend terms need to be added in blend_quad().Brian