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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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pipe
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softpipe
Age
Commit message (
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Author
2007-09-18
Fix some issues with perspective-corrected interpolation.
Brian
2007-09-18
additional comments for tri_persp_coeff()
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Fix the warning.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-17
Remove non-meaningful region_idle() interface
Keith Whitwell
2007-09-11
Implement query object interface.
Brian
2007-09-10
vertex feedback functions
Brian
2007-09-10
merge buffer_unreference(), buffer_reference()
Brian
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-08-31
Define attrib_format and interp_mode enum typedefs and use where appropriate.
Brian
2007-08-30
Consolidate vertex-related code in new draw_vertex.c
Brian
2007-08-30
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-30
fix unhandled switch/case warning
Brian
2007-08-30
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-30
Sketch out per-vertex point size.
Brian
2007-08-24
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
Add support for more surface types in sp_surface.c
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
Use vertex_info struct for softpipe - lots of clean-up.
Brian
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
Silence compiler warnings.
michal
2007-08-21
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-20
move ALIGN16-related macros into p_compiler.h
Brian
2007-08-20
include draw_context.h
Brian
2007-08-20
minor clean-ups
Brian
2007-08-20
remove some of the #ifndef MESA stuff
Brian
2007-08-20
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-20
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-20
implement draw_elements()
Brian
2007-08-20
remove debug printf
Brian
2007-08-20
call draw_trim()
Brian
2007-08-19
Fix some draw_arrays issues.
Brian
2007-08-18
more work on vertex shaders, now using vertex shaders instead of TnL module b...
Brian
2007-08-17
pack output vertex attributes in sequential slots
Brian
2007-08-17
write outputs according to vs.outputs_written
Brian
2007-08-17
load machine.Inputs based on vs.inputs_read
Brian
2007-08-17
added pipe ptr to draw_context
Brian
2007-08-17
compute clipmask
Brian
2007-08-17
shade four vertices at a time
Brian
2007-08-17
assertions
Brian
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