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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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pipe
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softpipe
Age
Commit message (
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Author
2007-10-15
implement logicop
Brian
2007-10-15
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-14
16-bit RGBA surface format for accum buffers
Brian
2007-10-13
inequality tests were backward
Brian
2007-10-13
Check texture format in get_texel() to handle depth textures.
Brian
2007-10-13
added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ignor...
Brian
2007-10-10
minor optimization for color/z results
Brian
2007-10-10
disable some assertions which pop up during window resize, but can be ignored...
Brian
2007-10-10
fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...
Brian
2007-10-10
free/unreference pipe_surface in get_texel()
Brian
2007-10-10
use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount error
Brian
2007-10-09
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-03
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
handle frag progs that write Z
Brian
2007-10-03
added s8z24_get_tile()
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
In vertex shaders also expect the template to be stack allocated
Zack Rusin
2007-10-03
Make softpipe behave more like a real driver by always allocating something
Zack Rusin
2007-10-02
Implement/use fragment kill results
Brian
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-10-01
fix a few vert/frag program items to get i915 driver going again
Brian
2007-09-28
Use texture->first_level, not 0, when not mipmapping.
Brian
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
reduced debug
keithw
2007-09-27
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-27
restore primitive trimming in sp_draw_arrays.c
keithw
2007-09-27
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-26
added a8r8g8b8_put_tile()
Brian
2007-09-26
s/_mesa_copy_rect/copy_rect/
Brian
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-24
Enable SSE2 for FS.
michal
2007-09-21
fix some post-transform vertex layout issues (bcolors, psize emitted last
Brian
2007-09-21
Fix up some point size breakage. Start on fogcoord too.
Brian
2007-09-21
Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.
Brian
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-21
Silence a few warnings.
Zack Rusin
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove #includes of tgsi_attribs.h
Brian
2007-09-20
checkpoint: TGSI_ATTRIB_x tokens no longer used
Brian
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-20
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-19
Avoid redundant reallocation of the template.
Zack Rusin
2007-09-19
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
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