Age | Commit message (Collapse) | Author |
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Updated comments/questions about area vs. prim->det.
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Using floats (and float->ushort->float conversion) introduces errors.
Only GLushort depth buffers work for now...
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in some structs
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Make the logic slightly closer to an eventual SSE or SPE implementation.
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(fragment ops).
This is very much like the clipper/setup pipeline for primitives.
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We should be able to render to any depth/format of X window now.
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softpipe->viewport.
The previous memcpy() was incorrect since it only copied 4 bytes instead of 32.
With struct assignment we avoid data size errors.
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Some git wierdness going on.
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softpipe/state_tracker --> state_tracker/
softpipe/ --> pipe/
softpipe/generic --> pipe/softpipe/
I don't think pipe is a great name, but I disliked all the others too.
Luckily it's fairly easy to rename with git, so this can be revisited
later.
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