Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-12 | added r5g5b5_put_tile_rgba() | Brian | |
2007-12-12 | remove #include | Brian | |
2007-12-12 | Move float/rgba tile get/put functions into new file. | Brian | |
This should be moved into a gallium util lib (location tbd) so it can also be used by the state tracker. Then, remove the pipe->get/put_tile_rgba() functions. | |||
2007-12-12 | PIPE_SCREEN_SURFACE no longer needed | Brian | |
2007-12-12 | Re-org of st_create_framebuffer() and renderbuffer format selection. | Brian | |
st_create_framebuffer() now takes pipe_formats for the color, depth, stencil buffers. This avoids a round-about chain of calls to pipe->is_format_supported() for window renderbuffers (their format never changes). Renderbuffer format selection code in st_format.c is simpler now too. | |||
2007-12-12 | move some code to avoid deref of NULL ptr | Brian | |
2007-12-11 | softpipe: Support for PIPE_FORMAT_A4R4G4B4_UNORM and PIPE_FORMAT_R5G6B5_UNORM. | Michel Dänzer | |
The packedpixels test runs with the xlib winsys, though not all cases look correct yet. | |||
2007-12-11 | Rework gallium and mesa queries a little. | Keith Whitwell | |
Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries. | |||
2007-12-11 | Redo the way we pass arguments to the llvm. | Zack Rusin | |
simply pass aligned arrays, they should cast to vectors without any problems. also remove unnecessary memset | |||
2007-12-11 | Implement kilp and make it work | Zack Rusin | |
2007-12-11 | gallium: remove set_sampler_units interface | Keith Whitwell | |
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects. | |||
2007-12-11 | gallium: remove redundant clear_color state. | Keith Whitwell | |
2007-12-11 | gallium: Remove feedback interfaces from pipe driver. | Keith Whitwell | |
Something similar will return when geometry shaders are added, but for now this interface is not required. | |||
2007-12-11 | Add surface storage allocation function to winsys interface. | José Fonseca | |
2007-12-10 | minor clean-ups, comments | Brian | |
2007-12-10 | gallium: remove unnecessary guards on qs->next | Keith Whitwell | |
2007-12-10 | Add 'type' parameter to is_format_supported() to specify texture vs. drawing ↵ | Brian | |
surface, etc. Additional types may be added in the future. | |||
2007-12-10 | disable assertion in sp_tile_cache_set_surface() for now | Brian | |
2007-12-10 | Fix up some confusion wrt winsys->buffer_create alignment / flags parameters. | Michel Dänzer | |
intel_winsys works again. | |||
2007-12-09 | use quadColor local var | Brian | |
2007-12-09 | Fix looping for multi-color buffer writing. | Brian | |
2007-12-09 | Adapt for winsys interface changes. | José Fonseca | |
2007-12-09 | gallium: use SSE by default | José Fonseca | |
2007-12-09 | gallium: add draw_stage::destroy(). | Michal | |
2007-12-07 | Try to reduce the frequency of calls to pipe->get_tex_surface() | Brian | |
Save the surface info in the tile cache and re-use whenever possible. | |||
2007-12-07 | shorten loops over color bufs | Brian | |
2007-12-07 | code re-org in softpipe_clear() | Brian | |
2007-12-07 | clean-ups | Brian | |
2007-12-07 | Tile clearing optimizations. | Brian | |
Clear using int values rather than floats when possible. Better performance now. | |||
2007-12-07 | Define PIPE_FORMAT_ tokens as an enum set, rather than #defines. | Brian | |
This makes debugging a _lot_ easier. In gdb, "print format" used to display 613570600, now you see PIPE_FORMAT_A8R8G8B8_UNORM. | |||
2007-12-07 | Get rid of "duplicate" formats. | Brian | |
For example, replace PIPE_FORMAT_U_A8_R8_G8_B8 with PIPE_FORMAT_A8R8G8B8_UNORM | |||
2007-12-07 | Enable the tile clear "optimization" | Brian | |
Not really faster yet because we're using the float-valued put/get_tile() functions so we're doing quite a bit of float/int conversion. That can be fixed though... | |||
2007-12-07 | Make sp_tile_cache_flush_clear() static. | Brian | |
Also, misc clean-ups, comments. | |||
2007-12-07 | Convert the clearValue back to floats for sp_tile_cache_clear() | Brian | |
It might be nice if sp->clear() took the color/value as floats... | |||
2007-12-07 | Some tile cache improvements, clean-ups. | Brian | |
Code for optimized clears (per-tile flag indicating clear status) in place but not enabled yet. | |||
2007-12-07 | don't dereference pt after realloc - fixes valgrind error | Brian | |
2007-12-07 | add some whitespace | Brian | |
2007-12-07 | Move struct softpipe_texture definition into sp_texture.h | Brian | |
Also, added softpipe_texture() cast wrapper. | |||
2007-12-07 | minor code movement | Brian | |
2007-12-07 | Eliminate struct pipe_region. | Michel Dänzer | |
Directly use struct pipe_buffer_handle for storage and struct pipe_surface for (un)mapping. | |||
2007-12-06 | Hide texture layout details from the state tracker. | Michel Dänzer | |
pipe->get_tex_surface() has to be used for access to texture image data. | |||
2007-12-05 | added tile funcs for B8G8R8A8 format | Brian | |
2007-11-29 | Move dimensions from struct pipe_region to struct pipe_surface. | Michel Dänzer | |
2007-11-23 | gallium: remove sp_headers.h references. | Michal Krol | |
2007-11-23 | gallium: reorg tgsi directories. | Michal Krol | |
2007-11-21 | Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info(). | Brian | |
Just pass in the vertex_info object and make a copy of it. | |||
2007-11-20 | add PIPE_FORMAT_Z24_S8 support to softpipe patsh | Brian | |
2007-11-19 | optimize earlyz_quad(), add comments, remove unneeded #includes | Brian | |
2007-11-18 | Implement early depth test. | Michal Krol | |
Early depth test is enabled when depth test is enabled and alpha test is disabled and fragment shader does not write depth. The early-z is implemented by moving the depth test stage just before the fragment shader stage and prepending it with an earlyz stage, introduced with this commit. The earlyz stage prepares the quad->outputs.depth for the following depth test stage by interpolating Z position, just as the fragment shader would do. | |||
2007-11-16 | note problem with fragment coord Y orientation | Brian | |