Age | Commit message (Collapse) | Author |
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something
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Also added draw_stage::reset_line_stipple(). There may be a better way
of doing that though.
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The demos/fslight.c demo runs now.
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const/linear/perspective interpolation in shade_quad().
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Handling of constants might change. For now, the st_fragment_program struct
contains a pipe_constant_buffer (not a pointer).
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Fix align128 bug.
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Not sure the generated program looks correct though...
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Not really signficant now since draw_flat stage copies the provoking
vertex color to all prim verts.
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right thing.
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Don't bother trying to save a small memcpy.
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This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive.
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Updated comments/questions about area vs. prim->det.
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Using floats (and float->ushort->float conversion) introduces errors.
Only GLushort depth buffers work for now...
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in some structs
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