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path: root/src/mesa/pipe/softpipe
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2007-08-20remove some of the #ifndef MESA stuffBrian
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
new st_draw_vertices() utility used by glClear and glDrawPixels
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-20implement draw_elements()Brian
2007-08-20remove debug printfBrian
2007-08-20call draw_trim()Brian
2007-08-19Fix some draw_arrays issues.Brian
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
2007-08-18more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian
by default
2007-08-17pack output vertex attributes in sequential slotsBrian
2007-08-17write outputs according to vs.outputs_writtenBrian
2007-08-17load machine.Inputs based on vs.inputs_readBrian
2007-08-17added pipe ptr to draw_contextBrian
2007-08-17compute clipmaskBrian
2007-08-17shade four vertices at a timeBrian
2007-08-17assertionsBrian
2007-08-16Break mesa dependencies.michal
Silence compiler warnings.
2007-08-16Silence compiler warnings.michal
2007-08-16Break mesa dependencies.michal
Silence compiler warnings.
2007-08-16Remove many dependencies on mesa headers.Brian
To build with mesa, need -DMESA in makefile/config file.
2007-08-16misc changes to support vertex shaders (disabled by default)Brian
2007-08-16run real vertex shaders, a total hack for nowBrian
2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-16Drawing code refactoring.Brian
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-15softpipe_draw_arrays() functionBrian
Also includes: Temporary stand-in for vertex program execution. draw_prim() code post-transform vertex cache
2007-08-15Add UsageMask to DECLARATION in TGSI.michal
Interpolate FS attributes in the shader. Do not copy WPOS in FS.
2007-08-15Cleanup, do not use fp_attr_to_slot[] mapping array.michal
2007-08-15added state funcs for vertex buffer/element infoBrian
2007-08-15softpipe vertex element/buffer state funcsBrian
2007-08-14Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-08-14fix typoBrian
2007-08-14minor hack to allow 1D textures to workBrian
2007-08-14refactor some code - cube map textures work nowBrian
2007-08-14Implement texture cache with multiple, direct-mapped entries.Brian
2007-08-14Consolidate filter and mipmap level selection in choose_mipmap_levels().Brian
2007-08-14Implement remaining mipmap modes for 2D textures.Brian
Also, add lodbias param to get_samples()
2007-08-14tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).Brian
Lambda/level-of-detail is also computed in get_samples() now.
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
Mainly down to the support for legacy TNL processing now.
2007-08-13map stencil buffer tooBrian
2007-08-13added assertion to check that texture width is non-zeroBrian
2007-08-13Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
2007-08-13check if we have a zbuf before enabling depth_test stageBrian
2007-08-11mt->pitch must be at least 16 because of 64-byte alignment in sp_region.c ↵Brian
(fix that someday)