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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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pipe
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tgsi
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mesa
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Commit message (
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Author
2007-10-10
Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...
Brian
2007-10-09
start on a unified vertex/fragment program translation function
Brian
2007-10-09
Generate DCLs for temporaries.
Brian
2007-10-09
Finish up decls for packed fragment program outputs.
Brian
2007-10-09
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-09
New ATTRIB interpolation type for vertex program inputs/declarations.
Brian
2007-10-09
Don't emit semantic info for vertex program inputs.
Brian
2007-10-03
updated comments
Brian
2007-10-02
Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).
Brian
2007-10-02
Implement CAL/RET and a call stack for subroutines.
Brian
2007-10-02
Added TGSI_OPCODE_END
Brian
2007-10-02
checkpoint: unpack all instructions before interpretation. Actual looping wo...
Brian
2007-09-25
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-21
remove debug printfs
Brian
2007-09-21
minor renaming
Brian
2007-09-21
pass vs output semantics to tgsi_mesa_compile_vp_program() to generate output...
Brian
2007-09-21
Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to pr...
Brian
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove old/used code
Brian
2007-09-20
remove lots of dead code related to program input/output mapping
Brian
2007-09-20
remove #includes of tgsi_attribs.h
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
Fix some issues with perspective-corrected interpolation.
Brian
2007-08-24
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...
Brian
2007-08-23
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-16
Cosmetic changes.
michal
2007-08-16
Copy fragment z if the fragment shader does not write depth on its own.`
michal
2007-08-15
Add UsageMask to DECLARATION in TGSI.
michal
2007-08-15
Add declaration_semantic token to TGSI.
michal
2007-08-15
Declare fragment shader output registers.
michal
2007-08-09
Quieten TGSI
Keith Whitwell
2007-08-07
Naive implementation of IF/ELSE/ENDIF.
michal
2007-08-07
Handle labels for IF/ELSE correctly
michal
2007-08-07
Enable compact TGSI dump.
michal
2007-08-07
Labels are always label targets.
michal
2007-08-06
Translate the remaining ops.
michal
2007-08-06
Translate MESA GLSL opcodes to TGSI opcodes.
michal
2007-07-25
implement DDX, DDY instructions
Brian
2007-07-24
added PROGRAM_NAMED_PARAM in map_register_file()
Brian
2007-07-24
added PROGRAM_UNIFORM to map_register_file()
Brian
2007-07-24
comments
Brian
2007-07-19
Trigger tgsi compilation for fragment programs.
Keith Whitwell
2007-07-06
Fix function names.
michal
2007-07-06
Indent.
michal
2007-07-05
Softpipe: import TGSI tree. Not hooked-up yet.
michal