Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-27 | Fix some compiler warnings with -pedantic | Keith Whitwell | |
2007-09-27 | Enable codegen based whenever __i386__ is defined. | Keith Whitwell | |
2007-09-25 | Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵ | Brian | |
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs. | |||
2007-09-24 | Enable SSE2 for FS. | michal | |
2007-09-21 | added PSIZE | Brian | |
2007-09-21 | Fix up some point size breakage. Start on fogcoord too. | Brian | |
2007-09-21 | remove debug printfs | Brian | |
2007-09-21 | remove SEMANTIC_TEXCOORD | Brian | |
2007-09-21 | Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC. | Brian | |
2007-09-21 | minor renaming | Brian | |
2007-09-21 | pass vs output semantics to tgsi_mesa_compile_vp_program() to generate ↵ | Brian | |
output DECs | |||
2007-09-21 | Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to ↵ | Brian | |
produce DCLs. | |||
2007-09-20 | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian | |
Still need to produce decl instructions for vertex shaders... | |||
2007-09-20 | remove old/used code | Brian | |
2007-09-20 | remove lots of dead code related to program input/output mapping | Brian | |
2007-09-20 | obsolete | Brian | |
2007-09-20 | remove #includes of tgsi_attribs.h | Brian | |
2007-09-20 | checkpoint: TGSI_ATTRIB_x tokens no longer used | Brian | |
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian | |
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested. | |||
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian | |
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done... | |||
2007-09-18 | Fix some issues with perspective-corrected interpolation. | Brian | |
In mesa_to_tgsi.c, use TGSI_INTERPOLATE_PERSPECTIVE by default (to match post-transform vertex info convention). More to be done there... In sp_quad_fs.c, interpolate W in addition to Z. This fixes the divide by zero happening in perspective_interpolation() tgsi_exec.c As it was, we were only getting perspective correction of texture coords used by the TGSI_TEX instruction since it does a homogeneous divide. Other coords/varyings were incorrect. | |||
2007-08-29 | Add p_compiler.h. | michal | |
2007-08-29 | Break GL dependencies. | michal | |
2007-08-29 | Break GL dependencies. | michal | |
2007-08-29 | Break GL dependencies. | michal | |
2007-08-29 | Break GL dependencies. | michal | |
2007-08-24 | Fix fragment program color output mapping (0=depth, 1=color) | Brian | |
2007-08-24 | Hook-up SSE2 to VS. | michal | |
2007-08-24 | Indent. Remove GL dependencies. Simplify. Add rtasm instructions. | michal | |
2007-08-24 | Add tgsi_sse2. | michal | |
2007-08-24 | Fixup include paths after rename | Keith Whitwell | |
2007-08-24 | Rename tgsi "core" directory | Keith Whitwell | |
2007-08-23 | Vertex shader outputs are now tightly packed into the output slots. | Brian | |
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c) | |||
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian | |
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs... | |||
2007-08-23 | TGSI_ATTRIB_ tokens | Brian | |
2007-08-23 | define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation ↵ | Brian | |
functions | |||
2007-08-23 | For the time being, interpolate Z in shade_quad() rather in the shader. | Brian | |
This was causing trouble for the i915 driver. | |||
2007-08-22 | First pass on tgsi deco. | michal | |
2007-08-22 | Include headers. | michal | |
2007-08-22 | New file. | michal | |
2007-08-22 | New file. | michal | |
2007-08-21 | comments | Brian | |
2007-08-16 | Cosmetic changes. | michal | |
2007-08-16 | disable Z value scaling - it's done in sp_quad_depth_test.c | Brian | |
2007-08-16 | Copy fragment z if the fragment shader does not write depth on its own.` | michal | |
2007-08-15 | Add UsageMask to DECLARATION in TGSI. | michal | |
Interpolate FS attributes in the shader. Do not copy WPOS in FS. | |||
2007-08-15 | Add declaration_semantic token to TGSI. | michal | |
Cosmetic changes, GLuint -> unsigned. Preserve mesa gl_fragment_program DEPTH and COLOR semantics. | |||
2007-08-15 | Declare fragment shader output registers. | michal | |
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell | |
Mainly down to the support for legacy TNL processing now. | |||
2007-08-14 | Implement texture cache with multiple, direct-mapped entries. | Brian | |