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path: root/src/mesa/pipe/tgsi
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2008-01-17Back-port miscellaneous fixes from internal branch (mostly portability fixes).José Fonseca
These are changes that are in our internal branch, but somehow were skipped so far. It was done using visual comparison of the branches -- it is likely that changes are being carried on the wrong way
2008-01-17gallium: Handle TGSI_OPCODE_END on sse2.José Fonseca
2008-01-16Fix incorrect [0,1] clamping in store_dest().Brian
2008-01-01added tgsi_exec_machine_free_data()Brian
2007-12-19temporarily defeat an assertionBrian
2007-12-19remove obsolete TXP, add some sanity checksBrian
2007-12-14Don't always declare frag shader INPUT[0] as fragment position.Brian
We were doing this for the sake of softpipe and the tgsi intergrepter since we always need the fragment position and W-coordinate information in order to compute fragment interpolants. But that's not appropriate for hardware drivers. The tgsi interpreter now get x,y,w information from a separate tgsi_exec_vector variable setup by softpipe. The new pipe_shader_state->input_map[] defines how vert shader outputs map to frag shader inputs. It may go away though, since one can also examine the semantic label on frag shader input[0] to figure things out.
2007-12-13Add QuadX,Y fields to tgsi_exec_machine to pass quad's position to tgsi ↵Brian
interpreter. The tgsi linear/perspective attribute code now uses these values rather than input[0]. Need to update SSE path to take quad x,y as function params. Then, we can remove additional code.
2007-12-11add missing case statements for TGSI_TOKEN_TYPE_IMMEDIATE and assert(0)Brian
We're hitting this with quite a few Mesa demos.
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects.
2007-12-09Allow tgsi_dump print-out to stderr or a string buffer.Michal
Handle source register complement modifier in exec and dump.
2007-12-09gallium: add draw_stage::destroy().Michal
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
pipe->get_tex_surface() has to be used for access to texture image data.
2007-11-23gallium: reorg tgsi directories.Michal Krol
2007-11-22Fix compatibility issues between gcc and msvc.Michal
2007-11-19optimize linear_interpolation(), perspective_interpolation() functionsBrian
2007-11-08For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow ↵Brian
compare mode is enabled.
2007-11-08Remove TGSI_OPCODE_TXPBrian
Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
2007-11-06check for __i386__ or __386__ instead of USE_X86_ASMBrian
2007-11-06Fix non-x86 build.Michel Dänzer
2007-10-29Make it compile under linux.Michal Krol
Move pipe_region/surface_reference functions to pipe/p_inlines.h. Remove #include "p_util.h" from pipe/p_context.h.
2007-10-29Make gallium compile in win32.Michal Krol
Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights.
2007-10-29Add SSE dump facilities.Michal Krol
Wrap x86_, sse_ and sse2 rtasm calls in emit_ calls. Those emit_ calls, if required, dump instructions to stdout. SSE dumping disabled by default.
2007-10-29Code re-org. Add comments.Michal Krol
2007-10-29Implement RET opcode.Michal Krol
2007-10-29Remove TGSI_INTERPOLATE_ATTRIB.Michal Krol
2007-10-28Remove unused static functions.Michal Krol
2007-10-28Rework sse-utility function calls.Michal Krol
2007-10-27Fix alignment problems.michal
Remove NOP opcode. TEX opcode returns solid white (a hack for D3D state tracker).
2007-10-27Remove GL dependencies.michal
2007-10-27New comments, replace //-style with /* */Brian
2007-10-27indentation fixesBrian
2007-10-27s/GLbitfield/uint/Brian
2007-10-27remove #define MESA stuffBrian
2007-10-27s/256/TGSI_EXEC_NUM_IMMEDIATES/Brian
2007-10-27indentation fixesBrian
2007-10-27Comments about texture instructions and the src regsBrian
2007-10-27ObsoleteBrian
2007-10-27Move mesa_to_tgsi.[ch] into state tracker.Brian
2007-10-26Fix up handling of immediate values for TGSI shaders.Brian
Still disabled pending LLVM updates.
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-10-26convert OPCODE_END -> TGSI_OPCODE_RETBrian
2007-10-26if we hit RET w/ empty call stack, haltBrian
2007-10-26Initial support for immediate values in TGSI programs.Brian
These can be evaluated at compile time. Code disabled pending clarifications of TGSI immediate data structures.
2007-10-26Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. ShortenZack Rusin
the swizzle coding in LLVM compilation using it and fix some warnings.
2007-10-25tex commentsBrian
2007-10-25added some commentsBrian
2007-10-25update TILE_TOP/BOTTOM_* values to match softpipeBrian
2007-10-25s/GLfloat/float/, s/GLint/int/, etcBrian
2007-10-24print CAL labelBrian