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path: root/src/mesa/pipe/tgsi
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2007-10-29Implement RET opcode.Michal Krol
2007-10-29Remove TGSI_INTERPOLATE_ATTRIB.Michal Krol
2007-10-28Remove unused static functions.Michal Krol
2007-10-28Rework sse-utility function calls.Michal Krol
2007-10-27Fix alignment problems.michal
Remove NOP opcode. TEX opcode returns solid white (a hack for D3D state tracker).
2007-10-27Remove GL dependencies.michal
2007-10-27New comments, replace //-style with /* */Brian
2007-10-27indentation fixesBrian
2007-10-27s/GLbitfield/uint/Brian
2007-10-27remove #define MESA stuffBrian
2007-10-27s/256/TGSI_EXEC_NUM_IMMEDIATES/Brian
2007-10-27indentation fixesBrian
2007-10-27Comments about texture instructions and the src regsBrian
2007-10-27ObsoleteBrian
2007-10-27Move mesa_to_tgsi.[ch] into state tracker.Brian
2007-10-26Fix up handling of immediate values for TGSI shaders.Brian
Still disabled pending LLVM updates.
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-10-26convert OPCODE_END -> TGSI_OPCODE_RETBrian
2007-10-26if we hit RET w/ empty call stack, haltBrian
2007-10-26Initial support for immediate values in TGSI programs.Brian
These can be evaluated at compile time. Code disabled pending clarifications of TGSI immediate data structures.
2007-10-26Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. ShortenZack Rusin
the swizzle coding in LLVM compilation using it and fix some warnings.
2007-10-25tex commentsBrian
2007-10-25added some commentsBrian
2007-10-25update TILE_TOP/BOTTOM_* values to match softpipeBrian
2007-10-25s/GLfloat/float/, s/GLint/int/, etcBrian
2007-10-24print CAL labelBrian
2007-10-24fix bug in RET codeBrian
2007-10-22Finish unifying the surface and texture tile caches.Brian
2007-10-20added case for TGSI_OPCODE_ENDBrian
2007-10-18added const qualifiersBrian
2007-10-18Corrected the file permissions in src/mesa/pipe.Oliver McFadden
2007-10-15fix logic for printing extended swizzlesBrian
2007-10-12added code to print extended swizzlesBrian
2007-10-12change exec_kilp() to only touch lowest four bits in kilmaskBrian
2007-10-10Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ↵Brian
tgsi_translate_mesa_program().
2007-10-09start on a unified vertex/fragment program translation functionBrian
2007-10-09Generate DCLs for temporaries.Brian
2007-10-09Finish up decls for packed fragment program outputs.Brian
2007-10-09Pack fragment program outputs to be consistant with vertex programs.Brian
Previously, output[0] was always Z and output[1] was color. Now output[0] will be color if Z is not written. In shade_quad() use the semantic info to determine which quantity is in which output slot.
2007-10-09update some commentsBrian
2007-10-09More work on flow control for CAL/RET.Brian
2007-10-09New ATTRIB interpolation type for vertex program inputs/declarations.Brian
2007-10-09Don't emit semantic info for vertex program inputs.Brian
2007-10-03use different temps in exec_tex() for biasBrian
2007-10-03updated commentsBrian
2007-10-03fix eq/neq bugsBrian
2007-10-03fix f/u mix-up in micro_trunc()Brian
2007-10-03move TEX code into exec_tex()Brian
2007-10-02clean-upsBrian
2007-10-02Implement/use fragment kill resultsBrian