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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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pipe
Age
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Author
2007-10-24
Generate the base shader.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
Stub out some conversion.
Zack Rusin
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
2007-10-23
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
added comment
Brian
2007-10-23
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
adjust coords in wide_line() to be conformant
Brian
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
implement point sprite mode
Brian
2007-10-22
add point_sprite flag to rasterizer state
Brian
2007-10-22
remove unused var
Brian
2007-10-22
tweak point corners to pass conform test
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
2007-10-22
update to working condition
Brian
2007-10-22
Finish unifying the surface and texture tile caches.
Brian
2007-10-22
pull clip/ module wide and stippled lines/points code
keithw
2007-10-21
Start implementing cache routines for textures.
Brian
2007-10-21
rename some vars
Brian
2007-10-21
silence warning
Brian
2007-10-20
Remove obsolete read/write_quad() functions
Brian
2007-10-20
init sp->sbuf_cache to avoid possible segfault
Brian
2007-10-20
Call softpipe_unmap_surfaces() in softpipe_flush().
Brian
2007-10-20
In region_unmap(), check if region is mapped before decrementing refcount.
Brian
2007-10-20
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-20
added case for TGSI_OPCODE_END
Brian
2007-10-19
get/put_tile_raw() funcs for 16/32bpp surfaces
Brian
2007-10-19
added get/put_tile_raw() methods
Brian
2007-10-19
disable debug printf
Brian
2007-10-19
Initial implementation of surface tile caching.
Brian
2007-10-19
Tile cache functions.
Brian
2007-10-18
remove old comment
Brian
2007-10-18
fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debugging
Brian
2007-10-18
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-18
added const qualifiers
Brian
2007-10-18
better debug code, silence some warnings
Brian
2007-10-18
fix logic error in stipple_quad() (point/line fragments were getting dropped)
Brian
2007-10-18
Corrected the file permissions in src/mesa/pipe.
Oliver McFadden
2007-10-18
pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...
Oliver McFadden
2007-10-18
sp_context.c:255: error: 'false' undeclared (first use in this function)
Oliver McFadden
2007-10-17
fix interpolation bug in nearest-image/linear-mipmap filtering
Brian
2007-10-17
Replace repeat_remainder() with simpler macro that just casts args to unsigned.
Brian
2007-10-17
reorder params to get_texel()
Brian
2007-10-17
implement 3D texture sampling
Brian
2007-10-17
don't crash if texture border is used (unsupported for now)
Brian
2007-10-17
fix square point rasterization
Brian
2007-10-16
lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1
Brian
2007-10-16
front/back determination was wrong
Brian
2007-10-16
Update mask calculations for point drawing.
Brian
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