Age | Commit message (Collapse) | Author |
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storage works
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Remove dst_offset (not used)
Add nr_components, which could be calculated from format, but would be
too much effort.
Update i965 driver to cope.
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This removes quite a bit of code duplicated in the drivers.
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overflow
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This controls whether the window origin is considered to be the lower-left
or upper-left corner.
This effects computation of gl_FragCoord and the application of polygon stipple.
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We were doing this for the sake of softpipe and the tgsi intergrepter since
we always need the fragment position and W-coordinate information in order
to compute fragment interpolants.
But that's not appropriate for hardware drivers.
The tgsi interpreter now get x,y,w information from a separate tgsi_exec_vector
variable setup by softpipe.
The new pipe_shader_state->input_map[] defines how vert shader outputs map
to frag shader inputs. It may go away though, since one can also examine
the semantic label on frag shader input[0] to figure things out.
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Don't think that it will run though.
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