Age | Commit message (Collapse) | Author |
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(for depth texture sampling)
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handling and branching support.
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now.
Cleanup some of the debugging output.
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glorious
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running shaders in llvm.
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Need to set the slot's bit in draw->vcache.referenced even when there was a
cache hit since flushing the primitive buffer will have cleared the bitfield
but not the cache's vertex indexes.
Fixes a bug found when drawing long triangle fans but could be hit by other
prim types as well.
An alternate fix would be to call draw_vertex_cache_invalidate() from
draw_vertex_cache_unreference().
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Also, assert that index is not too large before indexing array.
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First step to consolidating surface/texture caching...
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