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path: root/src/mesa/pipe
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2008-02-11remove seperate llvm vs entry pointsZack Rusin
they're not necessary anymore. we use the same paths as sse and tgsi code
2008-02-11start genering soa type code in llvm pathsZack Rusin
2008-02-10disable llvm for fragment shaders for nowZack Rusin
2008-02-10rewrite the way cpu engine is handledZack Rusin
2008-02-10rewrite the way we handle ir in llvm codeZack Rusin
introduce intermediate step gallivm_ir before compiling it down to the final llvm ir.
2008-02-10add a stub of a lowering passZack Rusin
2008-02-08fix comment typosBrian
2008-02-08gallium: added draw_flush() call in softpipe_bind_sampler_state()Brian
2008-02-08failover: several fixes to failover pipe moduleJerome Glisse
2008-02-07tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.Michel Dänzer
2008-02-07pipebuffer: Fix reversed assertion.Michel Dänzer
2008-02-06Cell: silence unused var warningsBrian
2008-02-06gallium: #include p_debug.h since we use assertBrian
2008-02-06Cell: use mem_dup()Brian
2008-02-06gallium: use mem_dup()Brian
2008-02-06gallium: added mem_dup()Brian
2008-02-06gallium: change pipe->texture_create() to operate like the CSO functionsBrian
Now, pass in a template object and return a new object.
2008-02-06gallium: add bitmap/drawpixels texcoord bias supportBrian
The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS) to get a bias factor for adjusting the texcoords used in bitmap/drawpixels. This allows us to compensate for small differences in rasterization from one device to another.
2008-02-07gallium: Bring latest fixes.José Fonseca
2008-02-06gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.José Fonseca
2008-02-06gallium: Add forgotten return type.José Fonseca
2008-02-06gallium: Cross-platform debugging helpers.José Fonseca
2008-02-06gallium: Portability guidelines.José Fonseca
2008-02-05Cell: remove accidentally added OPT_FLAGS linesBrian
2008-02-05Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ↵Brian
struct vertex_header
2008-02-05Cell: re-enable inlined vertex buffersBrian
Vertex data must be on a 16-byte address/offset so SIMD operations will work properly in the SPU code.
2008-02-05Cell: remove dummy fields, update/add some commentsBrian
2008-02-05Cell: added cell_batch_alloc_aligned()Brian
2008-02-05Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick
2008-02-05Add some debug messagesIan Romanick
2008-02-05More semi-trivial vectorization in the shader VMIan Romanick
2008-02-05Vectorize vertex pullerIan Romanick
2008-02-05Vectorize all micro opsIan Romanick
Fold single instruction micro ops inline. Remove unused micro ops.
2008-02-05gallium: Use align_free to free aligned memory.Michal Krol
2008-02-04Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian
Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned...
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: move float4 typedef (temporary datatype)Brian
2008-02-04Cell: fix small sampling error in sample_texture_bilinear()Brian
2008-02-04Cell: texture sampler functions always return vector float nowBrian
Texture colors look the same now, regardless of X display/pixel format
2008-02-04Cell: added spu_unpack_A8R8G8B8()Brian
2008-02-04Cell: fix typoBrian
2008-02-04Cell: some basic blending codeBrian
2008-02-04Cell: replace float 4 with vector float in eval_coeff()Brian
2008-02-04Cell: emit blend state to SPUsBrian
2008-02-04Cell: choose bilinear vs. nearest filtering according to sampler stateBrian
2008-02-04Cell: improved bilinear filteringBrian
avoid calling get_tex_tile() if all texels are in same tile
2008-02-04Cell: implement basic bilinear texture samplerBrian
2008-02-04Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian
2008-02-04Cell: SIMD-ize more of texture samplingBrian