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path: root/src/mesa/pipe
AgeCommit message (Collapse)Author
2007-08-24re-enable compute_clipmask() callBrian
2007-08-24emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian
2007-08-24Fixup include paths after renameKeith Whitwell
2007-08-24Rename tgsi "core" directoryKeith Whitwell
2007-08-23Use vertex_info struct for softpipe - lots of clean-up.Brian
2007-08-23remove dead codeBrian
2007-08-23Vertex shader outputs are now tightly packed into the output slots.Brian
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
2007-08-23Need to copy header->edgeflags to tmp when creating new prim_header.Brian
Edge flags were random/undefined otherwise.
2007-08-23minor improvement to get_vertex() in-use flag settingBrian
2007-08-23fix an edgeflag logic error, see commentsBrian
2007-08-23fix incorrect vertex index for POLYGON drawingBrian
2007-08-23get rid of VERT_RESULT_ usageBrian
2007-08-23Checkpoint: new vertex/fragment attribute namingBrian
Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs...
2007-08-23TGSI_ATTRIB_ tokensBrian
2007-08-23define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation ↵Brian
functions
2007-08-23comment about code duplicationBrian
2007-08-23clean-up commentsBrian
2007-08-23remove dead/debug code, misc clean-upBrian
2007-08-23Checkpoint commit: i915 texture works, use new vertex_info structBrian
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
2007-08-23Define a re-usable vertex_info structure to describe vertex layouts.Brian
This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens. Those will go away eventually, but at least we no longer need vf/vf.h
2007-08-23For the time being, interpolate Z in shade_quad() rather in the shader.Brian
This was causing trouble for the i915 driver.
2007-08-22Checkpoint: texture image and sampler state handling, plus better vertex ↵Brian
format code. Texture image/sampler state code should be working, but is disabled for now. Need to fix outstanding issues with vertex formats and texcoords first...
2007-08-22fix assertions in swizzle()Brian
2007-08-22more debug outputBrian
2007-08-22remove old draw_vertices()Brian
2007-08-22First pass on tgsi deco.michal
2007-08-22Include headers.michal
2007-08-22New file.michal
2007-08-22New file.michal
2007-08-22Sampler state code now compiles and is built. Not tested yet.Brian
2007-08-22added border_color to sampler stateBrian
2007-08-22Improved pipe_region/surface_reference() functionsBrian
Now dereferences the old object first. Target object may be NULL to clear the pointer.
2007-08-22Rework of shader constant buffers.Brian
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-22Import some sampler state code.Keith Whitwell
Doesn't compile, isn't built.
2007-08-22code movement, null ptr checks, etcBrian
2007-08-22remove unneeded includeBrian
2007-08-22remove unneeded includesBrian
2007-08-22Obsolete.Brian
2007-08-22don't need i915_fpc.cBrian
2007-08-22implement negation for src operandsBrian
2007-08-22Clear all the dirtyflag wordsKeith Whitwell
2007-08-22Remove duplicate i915 shader disassemblerKeith Whitwell
2007-08-21Headers.michal
Fix alignment issues. Silence compiler warnings. More debugging code.
2007-08-21Silence compiler warnings.michal
2007-08-21Define __MSC__.michal
Make ALIGN macros more error-proof.
2007-08-21commentsBrian
2007-08-21Fragment shader translation seems to basically work now. More testing needed.Brian
2007-08-21fix cut and pastekeithw
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
Creates a new pipe driver that feeds commands to either a hardware or software pipe depending on fallback state. Untested concept checkpoint. At this point it compiles.
2007-08-21Add missing #includeKeith Whitwell