summaryrefslogtreecommitdiff
path: root/src/mesa/pipe
AgeCommit message (Expand)Author
2008-02-08fix comment typosBrian
2008-02-08gallium: added draw_flush() call in softpipe_bind_sampler_state()Brian
2008-02-08failover: several fixes to failover pipe moduleJerome Glisse
2008-02-07tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.Michel Dänzer
2008-02-07pipebuffer: Fix reversed assertion.Michel Dänzer
2008-02-06Cell: silence unused var warningsBrian
2008-02-06gallium: #include p_debug.h since we use assertBrian
2008-02-06Cell: use mem_dup()Brian
2008-02-06gallium: use mem_dup()Brian
2008-02-06gallium: added mem_dup()Brian
2008-02-06gallium: change pipe->texture_create() to operate like the CSO functionsBrian
2008-02-06gallium: add bitmap/drawpixels texcoord bias supportBrian
2008-02-07gallium: Bring latest fixes.José Fonseca
2008-02-06gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.José Fonseca
2008-02-06gallium: Add forgotten return type.José Fonseca
2008-02-06gallium: Cross-platform debugging helpers.José Fonseca
2008-02-06gallium: Portability guidelines.José Fonseca
2008-02-05Cell: remove accidentally added OPT_FLAGS linesBrian
2008-02-05Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ...Brian
2008-02-05Cell: re-enable inlined vertex buffersBrian
2008-02-05Cell: remove dummy fields, update/add some commentsBrian
2008-02-05Cell: added cell_batch_alloc_aligned()Brian
2008-02-05Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick
2008-02-05Add some debug messagesIan Romanick
2008-02-05More semi-trivial vectorization in the shader VMIan Romanick
2008-02-05Vectorize vertex pullerIan Romanick
2008-02-05Vectorize all micro opsIan Romanick
2008-02-05gallium: Use align_free to free aligned memory.Michal Krol
2008-02-04Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: move float4 typedef (temporary datatype)Brian
2008-02-04Cell: fix small sampling error in sample_texture_bilinear()Brian
2008-02-04Cell: texture sampler functions always return vector float nowBrian
2008-02-04Cell: added spu_unpack_A8R8G8B8()Brian
2008-02-04Cell: fix typoBrian
2008-02-04Cell: some basic blending codeBrian
2008-02-04Cell: replace float 4 with vector float in eval_coeff()Brian
2008-02-04Cell: emit blend state to SPUsBrian
2008-02-04Cell: choose bilinear vs. nearest filtering according to sampler stateBrian
2008-02-04Cell: improved bilinear filteringBrian
2008-02-04Cell: implement basic bilinear texture samplerBrian
2008-02-04Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian
2008-02-04Cell: SIMD-ize more of texture samplingBrian
2008-02-04Cell: checkpoint: start to SIMD-ize texture samplingBrian
2008-02-04Cell: move tile clear code to flush_spans()Brian
2008-02-04Cell: clamp txmax, tymax in tile_bounding_box()Brian
2008-02-04Cell: insert some draw_flush() callsBrian
2008-02-01Cell: comment about emit_quad() maskBrian
2008-02-01Cell: move some tile get/clear codeBrian