Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-13 | implement mul | Zack Rusin | |
2008-02-13 | get mov working | Zack Rusin | |
2008-02-13 | fix fetching input elements and generate a ret on end | Zack Rusin | |
2008-02-13 | add functiontype for the llvm native vs entry point | Zack Rusin | |
2008-02-13 | disable llvm code in fs | Zack Rusin | |
2008-02-12 | stop generate llvm entry points | Zack Rusin | |
entrypoints are useless because we use the same paths as all other code. also simplify llvm swizzling code | |||
2008-02-12 | llvm ir code to fetch the elements | Zack Rusin | |
2008-02-12 | gallium: initial code for wide/AA line drawing | Brian | |
2008-02-12 | gallium: clean-up, simplification of mipmapped textures | Brian | |
Remove pipe_texture->first_level (always implicitly zero). This means there's never any unused mipmap levels at the top. In the state tracker, we no longer re-layout mipmapped textures if the MinLod/MaxLod texture parameters change. It's up to the driver to obey the pipe_sampler->min/max_lod clamps. | |||
2008-02-11 | gallium: update comment about buffer map flags | Brian | |
2008-02-11 | gallium: fix fragment/vertex typo | Brian | |
2008-02-11 | remove seperate llvm vs entry points | Zack Rusin | |
they're not necessary anymore. we use the same paths as sse and tgsi code | |||
2008-02-11 | start genering soa type code in llvm paths | Zack Rusin | |
2008-02-10 | disable llvm for fragment shaders for now | Zack Rusin | |
2008-02-10 | rewrite the way cpu engine is handled | Zack Rusin | |
2008-02-10 | rewrite the way we handle ir in llvm code | Zack Rusin | |
introduce intermediate step gallivm_ir before compiling it down to the final llvm ir. | |||
2008-02-10 | add a stub of a lowering pass | Zack Rusin | |
2008-02-08 | fix comment typos | Brian | |
2008-02-08 | gallium: added draw_flush() call in softpipe_bind_sampler_state() | Brian | |
2008-02-08 | failover: several fixes to failover pipe module | Jerome Glisse | |
2008-02-07 | tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code. | Michel Dänzer | |
2008-02-07 | pipebuffer: Fix reversed assertion. | Michel Dänzer | |
2008-02-06 | Cell: silence unused var warnings | Brian | |
2008-02-06 | gallium: #include p_debug.h since we use assert | Brian | |
2008-02-06 | Cell: use mem_dup() | Brian | |
2008-02-06 | gallium: use mem_dup() | Brian | |
2008-02-06 | gallium: added mem_dup() | Brian | |
2008-02-06 | gallium: change pipe->texture_create() to operate like the CSO functions | Brian | |
Now, pass in a template object and return a new object. | |||
2008-02-06 | gallium: add bitmap/drawpixels texcoord bias support | Brian | |
The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS) to get a bias factor for adjusting the texcoords used in bitmap/drawpixels. This allows us to compensate for small differences in rasterization from one device to another. | |||
2008-02-07 | gallium: Bring latest fixes. | José Fonseca | |
2008-02-06 | gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions. | José Fonseca | |
2008-02-06 | gallium: Add forgotten return type. | José Fonseca | |
2008-02-06 | gallium: Cross-platform debugging helpers. | José Fonseca | |
2008-02-06 | gallium: Portability guidelines. | José Fonseca | |
2008-02-05 | Cell: remove accidentally added OPT_FLAGS lines | Brian | |
2008-02-05 | Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ↵ | Brian | |
struct vertex_header | |||
2008-02-05 | Cell: re-enable inlined vertex buffers | Brian | |
Vertex data must be on a 16-byte address/offset so SIMD operations will work properly in the SPU code. | |||
2008-02-05 | Cell: remove dummy fields, update/add some comments | Brian | |
2008-02-05 | Cell: added cell_batch_alloc_aligned() | Brian | |
2008-02-05 | Use _transpose_matrix4x4 from Cell SDK instead of my own version | Ian Romanick | |
2008-02-05 | Add some debug messages | Ian Romanick | |
2008-02-05 | More semi-trivial vectorization in the shader VM | Ian Romanick | |
2008-02-05 | Vectorize vertex puller | Ian Romanick | |
2008-02-05 | Vectorize all micro ops | Ian Romanick | |
Fold single instruction micro ops inline. Remove unused micro ops. | |||
2008-02-05 | gallium: Use align_free to free aligned memory. | Michal Krol | |
2008-02-04 | Cell: fix some alignment issues by aligning commands to 8-byte boundaries | Brian | |
Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned... | |||
2008-02-04 | Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 | Brian | |
2008-02-04 | Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 | Brian | |
2008-02-04 | Cell: move float4 typedef (temporary datatype) | Brian | |
2008-02-04 | Cell: fix small sampling error in sample_texture_bilinear() | Brian | |