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path: root/src/mesa/pipe
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2007-08-09*numFormats = 3Brian
2007-08-09Checkpoint intel_renderbuffer removal.Brian
Remove surface ptr from gl_renderbuffer. Use st_renderbuffer in most places. More clean-up.
2007-08-09Update opcode list.michal
2007-08-09Further opcode list reorg.michal
Add TXP opcode. Alias SGN to SSG. Alias EXPP to EXP.
2007-08-09Quieten TGSIKeith Whitwell
2007-08-09Tweaks to state emit, acheives first hw triangles from a pipe driver.Keith Whitwell
2007-08-09Pull in debug code for human-readable batchbuffer dumps.Keith Whitwell
2007-08-09Add flush/finish functionality to pipe.Keith Whitwell
Not sure if finish() is the right interface yet.
2007-08-09Declare missing opcode aliases. Declare SGN opcode.michal
2007-08-08clean-upBrian
2007-08-08use surface offset value in get_tile()Brian
2007-08-08initial lod/mipmap texture supportedBrian
2007-08-08added assertionBrian
2007-08-08print_vertex func for debuggingBrian
2007-08-08Add D3D9 opcodes up to ps_2_x and vs_2_x.michal
2007-08-08The i915simple driver now runs well enough to lock up hardware.Keith Whitwell
2007-08-08Call init_state_funcsKeith Whitwell
2007-08-08remove unused filekeithw
2007-08-08remove unused filekeithw
2007-08-08very simple texture cache implementationBrian
2007-08-08fix qs->next testsBrian
2007-08-08add quad_stage::begin() funcsBrian
2007-08-08Add a quad_stage::begin() method to do per-primitive preparations (like ↵Brian
setting up samplers).
2007-08-08Hook up i915simple. Doesn't compile.Keith Whitwell
2007-08-08rewrite texture sampling code (smaller, simpler)Brian
2007-08-08add lambda param to get_sample()Brian
2007-08-08sketch out 1D/3D/cube texture samplingBrian
2007-08-08added PIPE_TEX_FACE_*Brian
2007-08-08replace draw_offset w/ 0 for nowBrian
2007-08-08define i915_surface structBrian
2007-08-08more get_tile() workBrian
2007-08-08fully support all texcoord wrap modesBrian
2007-08-08Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell
Doesn't yet compile, but when it does, it will only draw gouraud tris and even those will be as simple as possible. Needs some 'winsys' support also before that can happen.
2007-08-07clean up tgsi_sampler-related bitsBrian
2007-08-07use new tex filtering codeBrian
2007-08-07initial texture filtering codeBrian
2007-08-07include p_state.hBrian
2007-08-07added a get_tile() funcBrian
2007-08-07map/unmap texturesBrian
2007-08-07remove dst!=src assertionBrian
2007-08-07added pipe_mipmap_tree::formatBrian
2007-08-07Naive implementation of IF/ELSE/ENDIF.michal
Handle TGSI labels correctly. Enhance MESA opcode info queries.
2007-08-07checkpoint new tgsi_sampler_state structBrian
2007-08-07remove pipe_surface_samplerBrian
2007-08-07sketch out new pipe surface/sampler typesBrian
2007-08-07Handle labels for IF/ELSE correctlymichal
2007-08-07Enable compact TGSI dump.michal
2007-08-07Dump tokens in more compact form.michal
2007-08-07s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian
2007-08-07Labels are always label targets.michal
Translate label for GLSL IF, ELSE.